So far each season adds 3 exotics that can only be gotten from Lost sectors. I don't htink this is a very good way to do this especially as we keep adding more and more. The lost sectors being a way to kind of target farm exotics is an ok idea enough already but it being the ONLY way i don't find very enjoyable I still feel they should have a boosted drop rate in whatever the seasonal activity is as an alternative to Legend Lost Sectors. Then AFTER that season is over be put into the normal pool. These aren't something that should really be all that gated in the first place they aren't adept weapons or something to really flex these define builds and are more foundations for actually playing around good accessibility is really required.
Or I would at least like a reduced chance of acquiring an exotic if i can actually play these lost sectors with friends so it itself isn't as boring and tedious. As it is there is basically no benefit to go in with more than one person at all, the legend chances are pretty bad and Master chances so negligibly better it is not worth while.
I personally would just have the chances as such
Legend:
1 person 25% of Exotic armor drop
2 people 15%
3 people 10%
Master:
1 person 40% of Exotic armor drop
2 people 25%
3 people 15%
Keep in mind these do drop with random rolls and isn't always an upgrade in stat count or allocation
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Aye, just change it up a bit - sure, a way to farm existing for better drops (I just roll with RNG) - but to have to do the same crap every season - heck I barely bother as most kit is meh at best - or nerfed within a week. Or locked & nerfed 2x less than a month into a season. Old way was better. Even with RNG, just play and I got it all. This system is for F2P / new lights... and irritating.