How do you, Bungie not some little kid, even define SBMM?
What parameters do you use to define "skill"?
Take control for example, if SBMM exists why do a large portion of the people I'm paired with not know how the game type works, struggle to play the objective AND finish above a 1.0 kd... while the other team slaps?
... just something to think about before you announce you've implemented something that you can't/don't quantify.
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2 RepliesForced Losses. SBMM also balances KD so that everyone in the lobby finishes at around a 1.0- it’s like a slap on both cheeks