Do you have an idea for an exotic that you'd like to see in Destiny? I'd love to hear it! Here are some of mine: (Note: the Metallica theme in some of the names was a coincidence that I noticed just as I started posting this.)
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[b]Exotic Weapons:[/b]
Awoken Flail
Mace
Heavy - Arc
Impact: 100
Swing speed: 0
Charge rate: 50
Guard resistance: 10
Guard efficiency: 10
Guard endurance: 10
Ammo capacity: 60
Exotic perk:
This weapon instantly recharges after firing a charged shot(Charge rate after blocking is still the standard charge rate). This weapon creates a storm of lightning on impact when charged.
Catalyst effects:
Increases charge rate (100)
Damaging an opponent with the charged attack heals the wielder.
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Alpengeist
Rocket Launcher
Heavy - Stasis
Blast radius: 100
Velocity: 20
Stability: 0
Handling: 0
Reload speed: 0
Rounds per minute: 10
Magazine size: 1 (X1)
Exotic perk:
(Warning: Not intended for indoor use!) This weapon fires a volley of rockets that clusters in the air and rains down massive amounts of hail on the battlefield, damage is dependent on how many projectiles hit a target.
(For context, this weapon should be able to deal a good 500K without buffs)
Catalyst effects:
Increases reserves (+1 rocket)
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Mack
Linear Fusion Rifle
Heavy - Arc
Impact: 100
Range: 100
Stability: 0
Handling: 0
Reload speed: 20
Magazine size: 8 (X1)
Charge rate: 3,000
Exotic Perk:
Strong against unstoppable champions, rounds knock enemies into tomorrow, stunning them.
(I cannot emphasize how hard it kicks enemies. Enemies aren't just stunned, they are knocked a few yards back like they were just hit by a Mack truck. Hence the name "Mack". It's also a good reference to the MAC rounds the weapon uses.)
Catalyst effects:
Reduces charge rate (1500)
Increases magazine and reserves (12)
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Verbolten
Sniper Rifle
Heavy - Solar
Impact: 100
Range: 100
Stability: 30
Handling: 20
Reload speed: 70
Rounds Per minute: 60
Magazine size: 4 (X5)
Exoitc perk:
Precision hits increase the next body shot damage (5%) and vice versa. Stacks up to 20 times.
Catalyst effects:
Increases reserves (+4 rounds)
Increases RPM (90)
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Seek And Destroy
Combat Bow
Heavy - Solar
Impact: 100
Accuracy: 100
Stability: 20
Handling: 20
Reload speed: 20
Magazine size: 1 (X12)
Draw time: 6000
Exotic perk:
Fires a flaming arrow barrage that deals great damage and scorches enemies. Keeping the reticle over the enemy for more than 5 seconds, while drawing (6 second draw time), maxes the amount of arrows that are launched (10), the damage dealt, and grants the arrows homing. Release to fire. Failure to fire before auto-release will cause the arrows to backfire, cracking the user's shield. Auto-release fires immediately once the bow is fully drawn.
(The reticle missiles from Twisted Metal: Black is a good reference, since that's the inspiration.)
Catalyst effects:
Backfiring no longer deals damage to the user.
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Gatherer's Garden
Rocket Launcher
Heavy - Void
Blast radius: 100
Velocity: 100
Stability: 20
Handling: 40
Reload speed: 75
Magazine size: 1
RPM: 30
Exotic perk:
Rockets leech health from enemies. Allies may pick up this health bomb and are healed depending on how many enemies were killed.
Catalyst effects:
Health now leeches directly to the user and nearby allies.
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[b]Exotic Armor:[/b]
Hardwired to Self-Destruct
Warlock chestplate
Exotic effect:
Consuming grenades erode the user's shield, but empowers the user's super, recharging partial energy. If the user's super is already charged, consuming grenades overcharges it, stacks up to 4 times. (Think about the Stareater Scales for Hunters)
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Ride the Lightning
Titan Boots
"You don't just ride the lightning, you become the lightning." -Commander Zavala
Exotic effect:
When Thundercrash runs out of energy, the user's shield is consumed to extend the duration of Thundercrash. Thundercrash moves faster and is easier to arch upwards. (The lightning also turns red when your shield has been consumed)
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...And Justice For All
Hunter helmet
Exotic effect:
While in a fireteam, benefits received are forfeit, but are granted to the rest of the party trifold.
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Load
Warlock gauntlets
Exotic effects:
When cast, Well Of Radiance drops special and heavy ammo. Weapon clips feed straight from reserves and primary weapons have botomless clips while in the well.
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Master Of Puppets
Hunter Arms
Exotic effect:
The guardian's charged melee is replaced with a long range dart that infects enemies, turning them against their allies. This won't affect bosses and challenging enemies.
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Any of these sound good? Let me know.
English
#destiny2
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1 ReplyEdited by A Stormy Dio: 9/17/2022 4:40:36 AM[spoiler][b][i][u]The Immortal Finality[/u][/i][/b] [i]All shall fall before the Whirlwind. For it takes all forms, and consumes all in its path.[/i] Exotic Stasis Pulse Rifle RPM: 500 Magazine Size: 45 Exotic Perk: [b][i]Salvation’s Path[/i][/b]: Precision kills with this weapon unleash a small Stasis tornado for 10 seconds. Enemies near this tornado slow down when in the vicinity of it and, after 5 seconds of staying near the tornado, freeze for 2 seconds. Killing an enemy while in this state grants increased ability regeneration for 5 seconds. First Perk (Rifling): Arrowhead Brake Second Perk (Magazine): Appended Mag Unique Perk: [b]Beyond Hope[/b]: This weapon’s ability regeneration time is doubled if the user is using a Stasis Subclass. This weapon does more damage against Fallen enemies. Fourth Perk (Random): Chill Clip, Headstone, Vorpal Weapon, Well-Rounded[/spoiler] [spoiler][b][i][u]Rewritten in Ashes[/u][/i][/b] [i]”Cleanse the weapon. Purify the ashes. The system shall light anew, with the flame of rebirth.” -Heretical entry, unknown former Follower of Osiris[/i] Exotic Solar Hand Cannon RPM: 160 Magazine Size: 16 Exotic Perk: [b][i]A Single Spark…[/i][/b]: Kills with this weapon have a 35% chance to summon a Flame Soul. These flame souls fire out three bursts of flames towards nearby enemies, burning them for 2 seconds. If an enemy dies by this effect, this weapon’s next clip is replaced with explosive rounds, and the enemy explodes into a Firewall Grenade. First Perk (Rifling): Smallbore Second Perk (Magazine): Volatile Magazine (This weapon has increased range and stability, but lowered reload speed.) Unique Perk: [b]…Can Become A Grand Inferno[/b]: Kills with other Solar Weapons also procs the effects of [b][i]A Single Spark[/i][/b]. Solar abilities increase the chance of a Flame Soul to 75%. Fourth Perk (Random): Incandescent, Wellspring, Elemental Capacitor, Perpetual Motion[/spoiler] [spoiler][b][i][u]LIVE x FIRE[/u][/i][/b] [i]”A jump to the sky turns into a takeoff towards either an eternal dream, or an endless nightmare.” -Unknown as, dating to the late Golden Age[/i] Exotic Kinetic Auto Rifle RPM: 800 Magazine Size: 49 Exotic Perk: [b][i]Extinction Protocol.001[/i][/b]: Kills with this weapon will switch the element of this weapon to the subclass of whoever you killed, or whatever weapon they were using (depending if they were a Guardian or not) for 20 seconds. The following perks are granted while this is in effect. Solar: Incandescent Arc: Gutshot Straight Void: Repulsor Brace However, there is a one percent chance that after killing an enemy with this weapon, the weapon will suddenly and violently cause the enemy to instead explode massively, knocking enemies back moderately, and grant you all three of the above perks for 10 seconds. First Perk (Rifling): Hammer-Forged Rifling Second Perk (Mag): Appended Mag Unique Perk: [b][i]Rising Threat[/i][/b]: While you are in the air, this weapon has increased hip fire accuracy.[/spoiler] [spoiler][b][i][u]Starlight Ripper[/u][/i][/b] [i]”And so a stranger he remained, as he tore through heaven and ripped the gods apart, wing by wing, one by one, until it was solely him and a broken world.” -Excerpt from an old folk tale [/i] Exotic Arc Sword Charge Rate: 75 Ammo Capacity: 75 Exotic Perk: [b][i][u]Strongarmed Stream[/u][/i][/b]: Kills with this weapon charge this sword, allowing it to launch arc torrents towards enemies with a charged attack after 2 kills. (costs 5). Charging it up more (for 6 seconds) builds up momentum, before lunging at an enemy, covering a great distance. It is a one-hit kill against most Guardians, and does substantially more damage to bosses and champions. Costs 25, but kills with this weapon gives back 5 ammo for every kill. First Perk (Edge): Honed Edge Second Perk (Guard): Swordmaster’s Guard Unique Perk: [b]Rules of Reality[/b]: The lower your health is, the faster the swing speed for this weapon is. Random Perk: Assassin’s Blade, Flash Counter, Surrounded, Relentless Strikes [/spoiler] [spoiler][b][i][u]First Contact[/u][/i][/b] [i]…will always be the last.[/i] Exotic Kinetic Scout Rifle RPM: 220 Magazine Size: 20 Exotic Perk: [b][i]For All Mankind[/i][/b]: Killing an enemy while near an ally grants this buff, which buffs reload speed, health regeneration and movement speed for 7 seconds, and can be stacked 6x. Precision/Guardian kills count as two stacks, and Champion kills count as 3 stacks. First Perk (Rifling): Corkscrew Rifling Second Perk (Rounds): High-Caliber Rounds Unique Perk:[b]To Boldly Go[/b]: Damaging an enemy with this weapon has a small chance of having them be blipped for a short period of time for 2 seconds. Being near an ally increases this chance. Random Perk: No Distractions, Firing Line, Triple Tap, Frenzy [/spoiler] [spoiler]I’ll update this as I go, but here’s what I got so far. Did I go a little too far? Probably.[/spoiler]