These are the things I think it needs to be in its best possible state. (Not op but at it's holistic best)
Return hand held super nova to it's ohk state.
Including self kill potential. (It requires more skill than throwing knife and thunderclap) Throwing knife is get a head shot and factor for it's short animation. Not hard. Thunderclap is much riskier due to its charge time but even on an early release it can still damage the target. The same is not true for hand held super nova. It requires forethought for the timing and if you don't get the timing right it'll retract and your probably dead or you get the distance wrong and it stops short or is too close and you die too. It's got the highest risk of all three. (If contraverse holds make this too good then change their affect considering having to charge up the grenade is redundant when other classes equip a fragment and get buffed grenades without the charge)
Return grenade absorb for devour activation somehow. Secant legs are a joke and in no way justify use when compared to the likes of transversive steps or ophidians. Plus they don't work with a healing rift.
Buff vortex nova to have lance and a bigger blast radius.
On nova warp initial pop it needs to be the large explosion and not the small one. The small one does nothing unless you're shoulder to shoulder.
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2 RepliesThe mental gymnastics required to come to the conclusion that a OHK HHSN is both High Risk and High Skill