Backing out = Negatively impacting the teams experience by handicapping them with less players. That's the rally cry people are using to justify suspense timers in quickplay.
Cool, works for me.
However, Bungie, if you really want to improve the overall team experience in all of PvP (SBMM and CBMM) then you really need to start adding suspense timers for the following;
1. Not getting at least a 1.0 k/d in multiple games in a row
2. Not capping zones in Control
3. Using unideal loadouts in PvP - this is a competitive game and should be played as such
Seen too many Freelance Trials Cards, Iron Banner matches, CBMM/SBMM Control, Comp, Elim and Clash games ruined because people cannot buy a kill if they wanted, causing the other teammates to have to pick up the slack for this player. Why should their gaming experience be ruined because that person can't hold up their end of the deal? Not sure how that's fair.
Or better yet, if they fail to meet the requirements for PvP, they don't get suspended they just get banished to Rumble only for 24 hours to try and improve and think on their actions. At least their they can't hurt anyone elses gaming experience.
Shall we talk about Strikes, Gambit, Nf's, and Raids next?
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12 RepliesEdited by Eatz: 9/15/2022 7:53:10 PMWow. I was going to use the word entitlement, but I think I’ll just use arrogant. The [b][i]arrogance[/i][/b] of this post. This has to be the [u]worst take[/u] I’ve ever seen. First of all, what you’re proposing would just be even worse than the matchmaking that’s in place now for control. All of the bad players get banned, so it’s just the best of the best playing. That not only means that every game would generate more gamer sweat than ever before, but it means queue times would skyrocket to a minimum of 5+ minutes. You didn’t think this out at all, and you’re just mad your team balancing didn’t end up in your favor the last few matches. You’re a -blam!- ing idiot.