Whisper of fissures: "increases the damage and size of the burst of stasis when you destroy a stasis crystal or defeat a frozen target"
~5% damage buff to shatters? Why? Maybe it should actually increase the damage on kills OR maybe it should make shatters in general do more damage? It would make agers scepter with the catalyst an extremely good dps option at the sacrifice of your super.
Whisper of rending: "kinetic weapons do increased damage to stasis crystals and frozen targets"
Ok this does do what it says IF YOU'RE USING A KINETIC PRIMARY XD
Kinetic special? Barely any increase but the real tragedy is for stasis weapons that actually get REDUCED DAMAGE on frozen enemies.
If shattering got another buff and the actual abilities of the supers got buffed we'd have a subclass thats viable in the 3.0 field but currently two of the fragments are generally useless.
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1 ReplyShadebinder - In a really good spot just needs 1 thing: - Add an additional effect to freeze rift aspect maybe: “Shattering/Defeating frozen targets for extends rift duration” or something to make it better in PvE. Revenant - needs 2 buffs. - Withering Blade - needs to get a larger slow duration bonus when paired with Durance. - Slowing Dodge Aspect - Add an additional effect that boosts weapon handling and stability on defeating slowed enemies (stacks 3x). Behemoth - Needs a super adjustment and melee adjustment - In Super: Crystals summoned need to be closer together. - Melee: Deals 1.5x damage to frozen or slowed enemies (includes while in super). Also slightly reduce its cooldown. General: - Stasis weapons need to deal bonus damage to frozen enemies/crystals by default (don’t know if this is currently a thing). Doesn’t need to be much, just to make up for the less damage than kinetics and no stasis shields (doesn’t apply to PvP) - Rending need to buff all Primary damage along with kinetic damage. - Whisper of Hunger needs it’s stat penalties either reduced or removed.