Yeah that's another thing with map design! Like, I know its easier to do this linear three lane "experience" but this is a huge part in why we have the issues we do.
Maps need to be crafted individually, with their own format and flow. Like where do we want to go? Well, the last one was tight quarters, small spaces, let's make this one more open space and more 360 play. Stuff like that.
Its like they think it needs to be a formula for successful PvP but it really only hinders the experience because there literally is no variety of play, or surprise moments that make the game, nothing like that. Its the same predictable thing as the last predictable thing.
Everything gets learned after awhile but a game like 'Insurgency' if you've ever played is vastly more enjoyable. That game was built map to map with no real lane formula, and its awesome. It takes forever to memorize and leaves plenty of surprise. My friend even said the Afghanistan-like maps, actually looked like they do in real life, recalling his tours served.
I think that's a huge fail point of Bungie PvP despite the SBMM vs CBMM. Its all this predictable, formulated, kind of archaic three lane maps with no real variety despite how different they all look. I feel like developers should just ditch the "formulas" and take a natural approach, let it surprise and inspire during creation, maybe even play.
It all just feels SO manufactured and assembled instead of feeling like a world and a story, and that drastically effects how people play, having those lanes.
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