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Destiny 2

Discuss all things Destiny 2.
9/13/2022 6:50:37 PM
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Arc 3.0 and Solar 3.0 Feedback and Suggestions

Arc Warlock has lost a lot of it’s kit with the 3.0 update. The items it lost hit Stormcaller really hard, those items were detrimental to it’s usability and functionality. *Transcendence *Ionic Traces granting Super energy Transcendence was required to even attempt to use Stormtrance in endgame content. This is because of it’s severe lack in damage so a longer duration helped fill the gap. Chaos Reach has had it’s functionality stripped away ever since Trials returned. While this was for the better of PvP, it is no longer used in PvE. Chaos Reach was all about charging it fast and unleashing it’s power. Now it no longer charges fast enough for it’s lack of damage. I’d like to start off with some feedback regarding Amplify: [spoiler]• Speed boost - Please consider removing the 4 second delay after sprinting. I can’t tell you how many times Speed Boost activated while airborne and I overshot my landing. This results in your demise during jumping puzzles.[/spoiler] [u]“The Warlocks whole thing is that being Amplified buffs their abilities.”[/u] I’m gonna use this as a basis to build around. I believe being Amplified should do multiple things for the Warlock. Intrinsic buffs while Amplified: [spoiler]• Chaos Reach: +50% damage buff • Stormtrance: +100% damage buff • Arc grenades Jolt targets[/spoiler] Lightning Surge added survivability: [spoiler]While Amplified, combatants hit by lightning strikes are blinded.[/spoiler] Arc Soul: [spoiler]Could this get 3 fragment slots please?[/spoiler] Geo-Mags buff: [spoiler]Chaos Reach has extended duration. While Amplified, collecting Ionic Traces grants Super energy. (Gain 2% Super energy per Ionic Trace collected)[/spoiler] Stormdancer’s Brace buff: [spoiler]Each target you defeat with Stormtrance, Arc abilities, or Jolt final blows; increases the damage you deal with them. Kills with Stormtrance refund Super energy when the Super ends.[/spoiler] Vesper of Radius buff: [spoiler]Rifts release a blinding shockwave when cast. Rift energy recharges faster while you’re Amplified.[/spoiler] ———————————————————— [u]Titan Arc 3.0 feedback[/u]: Please return Trample and reduce light attack cost to 6%. Buff Fists of Havoc by 25%. Ballistic Slam: Add Impact Conversion OR Blind. ————————————————————— [u]Warlock Solar 3.0 feedback[/u]: Dawnblade: Please return Everlasting Fire and buff sword attacks vs combatants by 50%. Phoenix Dive: This should not be a class ability, it needs combined with Heat Rises. New Solar fragment suggestion: Ember of Rejuvenation: (-20 Recovery) Classy Restoration was obviously too powerful to stick around. But if this could be turned into a fragment with x1 Restoration and only last 3 seconds that’d be awesome!

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