I actually just flat put disliked the map design from that game. Most of them did not follow the traditional format COD had in place and as a result you could practically be shot from anywhere on the map. I also always got matchmade against sweats so I really don't want a similar situation on destiny.
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I hated the maps in that game for that same reason. Those were 3v3 maps, tops, with what is it? 6 people on each side too? I forget if it was 6v6.
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Edited by Obscure Meme: 9/15/2022 3:15:12 AMThe 3v3 maps I believe were cut down versions of some of the maps, but small maps can be good if done right. I think still the best example of small ish map design is black ops 1-4. Each follows the 3 lane formula without being too linear like ww2.
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Yeah that's another thing with map design! Like, I know its easier to do this linear three lane "experience" but this is a huge part in why we have the issues we do. Maps need to be crafted individually, with their own format and flow. Like where do we want to go? Well, the last one was tight quarters, small spaces, let's make this one more open space and more 360 play. Stuff like that. Its like they think it needs to be a formula for successful PvP but it really only hinders the experience because there literally is no variety of play, or surprise moments that make the game, nothing like that. Its the same predictable thing as the last predictable thing. Everything gets learned after awhile but a game like 'Insurgency' if you've ever played is vastly more enjoyable. That game was built map to map with no real lane formula, and its awesome. It takes forever to memorize and leaves plenty of surprise. My friend even said the Afghanistan-like maps, actually looked like they do in real life, recalling his tours served. I think that's a huge fail point of Bungie PvP despite the SBMM vs CBMM. Its all this predictable, formulated, kind of archaic three lane maps with no real variety despite how different they all look. I feel like developers should just ditch the "formulas" and take a natural approach, let it surprise and inspire during creation, maybe even play. It all just feels SO manufactured and assembled instead of feeling like a world and a story, and that drastically effects how people play, having those lanes.