So what I'm learning here is the experiences shifted in exactly the same ways, but opposite direction.
The experience you described here is exactly what I experienced for the entirety of CBMM and it was the single worst PvP experience I've ever had. After the implementation of SBMM my experience has been how you felt about CBMM.
I don't think this will ever resolve - or I suppose, if you look at it the other way it will just keep flipping resolve to either side.
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It seems like it, I'm not really sure what to suggest to fix the issues here. I'm not a fantastic player by most metrics but I mean, I'm decent, I just wish that SBMM would be more consistent going both ways in terms of your team and the enemy team as well. One other thing - another user's brought up a term that reminded me of a similar situation with another particularly interesting SBMM situation on modern call of duty. They referred to it as performance based match making which, made a little more sense to me because if seems like the way they gauge skill is so transient that it can be a completely different match each time with very minimal consistency of opponent skill and team skill - almost identical to the situation on COD. At least, that's how I feel anyway.
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Edited by Muffincup: 9/14/2022 4:35:24 AMOh yeah! I actually came back to Modern Warfare 2020, after leaving COD years ago, and whatever they did with performance based matchmaking, it felt relatively balanced if I remember correctly. I don't think I was the greatest there, but nothing seemed skewed save for the usual, and inevitable here and there matches. I left because I couldn't stand the community and it was taking up WAY too much hard drive space. You have to have Warzone installed, even if you don't play it, and I did not. That's like 75% of the data too. I believe performance based was simply basing off of every individual match K.D. and adjusting accordingly, which isn't bad at all. I do remember alot of really frustrating lag issues in that game, but I was wireless then, so there is that. If you had crossplay on with PC, it was an absolute worst case scenario all the time though, that's where it was dismal. Oh! SPAWN KILLING!!! That was huuuge, mostly due to the insanely, unreasonably tiny maps. It was just not fun so I quit.
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I actually just flat put disliked the map design from that game. Most of them did not follow the traditional format COD had in place and as a result you could practically be shot from anywhere on the map. I also always got matchmade against sweats so I really don't want a similar situation on destiny.
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I hated the maps in that game for that same reason. Those were 3v3 maps, tops, with what is it? 6 people on each side too? I forget if it was 6v6.
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Edited by Obscure Meme: 9/15/2022 3:15:12 AMThe 3v3 maps I believe were cut down versions of some of the maps, but small maps can be good if done right. I think still the best example of small ish map design is black ops 1-4. Each follows the 3 lane formula without being too linear like ww2.
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Yeah that's another thing with map design! Like, I know its easier to do this linear three lane "experience" but this is a huge part in why we have the issues we do. Maps need to be crafted individually, with their own format and flow. Like where do we want to go? Well, the last one was tight quarters, small spaces, let's make this one more open space and more 360 play. Stuff like that. Its like they think it needs to be a formula for successful PvP but it really only hinders the experience because there literally is no variety of play, or surprise moments that make the game, nothing like that. Its the same predictable thing as the last predictable thing. Everything gets learned after awhile but a game like 'Insurgency' if you've ever played is vastly more enjoyable. That game was built map to map with no real lane formula, and its awesome. It takes forever to memorize and leaves plenty of surprise. My friend even said the Afghanistan-like maps, actually looked like they do in real life, recalling his tours served. I think that's a huge fail point of Bungie PvP despite the SBMM vs CBMM. Its all this predictable, formulated, kind of archaic three lane maps with no real variety despite how different they all look. I feel like developers should just ditch the "formulas" and take a natural approach, let it surprise and inspire during creation, maybe even play. It all just feels SO manufactured and assembled instead of feeling like a world and a story, and that drastically effects how people play, having those lanes.