I've noticed there seems to be an artificial height limitation.
When a Hunter gets a mobility boost, even though each jump is higher there is an invisible limit to how high you can jump.
A 'glass ceiling' that you smash your head into which forces you downward.
Go into Dares and pick up a mobility boost.
Now try to jump as high as you can.
You'll notice your first jump is higher than normal
The second jump is higher than normal
But, on the third jump you start to go up, then BANG!, you hit this artificial limit, smash your head, and get forced downward.
I don't know if this is a misguided attempt to prevent us from jumping so high we hurt ourselves, but it hurts more than it helps.
If I have the boost and try to jump to the highest white structure in the first area I smash my head and go down into the mob and get killed
Without the 'glass ceiling' I would keep going up and land on top
Please remove this
Thank you.
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3 RepliesMaps have upper bounds to prevent players from exiting the area in unintended ways.