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Destiny 2

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9/12/2022 6:36:54 PM
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Stasis needs to be added to. New abilities, effects, and buffs to compete with the light subclasses. Here are some suggestions.

Stasis was nerfed to be "brought in line" with the light classes, but then the light classes were buffed by a ton, leaving Stasis behind. It needs a niche again. Once Strand comes out, Stasis may be be forgotten. It needs new abilities, specific buffs(like radiant or amplified) and universal buffs to stasis effects(at least in PvE). Also, there have been no new stasis exotic weapons in over a year. C'mon. It's a full damage type, meant to be on-par with the Arc, Solar, and Void. Here are some suggestions for abilities, etc. This is gonna be a lengthy forum, but I feel like there are some great ideas here that Bungie should definitely consider. Here goes. Element-specific buffs: • Winterized - A chilling aura that slows combatants near you. Reduced effective range against guardians. • Armor of Darkness - Small stasis crystals orbit around you, able to block and reduce damage. (These can be miniature physical objects, similar concept of the juggernaut shield). These shards can be destroyed when they take enough damage. • Weapons of darkness: special and heavy weapons slow targets on impact. Effects: • Glaze - frozen ground that either slows and damages or reduces friction between enemies and the ground. Slidy slide. • Stasis Spike - a thorny stasis crystal that causes damage and slows on direct contact, and causes more damage when shattered. Supers: • Titan super: Coat yourself in stasis to become a giant sphere of destruction and charge forward, smashing through and slowing anything in your way. Upon command, shatter the orb, creating a large explosion and leaving stasis spikes in your wake, granting yourself Armor of Darkness. (Think along the lines of thunder crash) • Hunter super: with supreme agility, roam the battlefield like a figure skater, continuously throwing slowing ice needles at your enemies. Temporarily Glaze the ground behind you, as well as Glazing the impact points from throwing stasis needles. • Warlock super: Well of Shadow. Thrust your staff into the ground, creating an aura around you that improves your stasis powers. The staff acts like a larger, more powerful stasis turret, and allies who enter the field are Winterized and granted Weapons of Darkness. Enemies who enter are slowed over time. New grenades: • NightSpike grenade: creates a large stasis spike on impact. • GroundZero grenade: releases a slowing wave on contact that Glazes the ground in front of you(in the shape of a triangle, going outward) • ThornCoat grenade: grants Armor of Darkness and Winterizes you and any allies in close proximity. New aspects and fragments can tie into the new buffs and effects. Also, it would be interesting if there was a fragment or mod that automatically shatters stasis crystals on expiration. Melees: • Titan Melee: create a stasis orb above your fist and hurl it, creating a shattering explosion on impact and freezing on direct hits. This orb is affected by gravity. • Warlock melee: a stasis pulse that pushes back enemies and strikes them multiple times to slow and freeze them • Hunter melee: Quickly slash the air in front of you, creating a short-range burst of icy mist that damages and slows enemies. Overall buffs to stasis effects in PvE: • Increased duration of slow and freeze effects and does not reduce damage for primary weapons against frozen targets. Guys, it would be great if you posted your ideas in the comments and hopefully Bungie can take note of these concepts. I know Bungie wants us to provide insight and make suggestions, but it can be hard to nab their attention. Thanks.

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  • They don't even need to do much, they just need to alter existing fragments. It's strange to see stasis lagging behind now after experiencing the absolute carnage of stasis post Beyond Light.

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