[b]VOID WARLOCK 3.0[/b]
Overal good usage in both pvp and pve
(nova warp should have an 8.30 base super cooldown due to easy shutdown > resistant)
the only complaint is damage output on nova bomb at pve
having only 1 base melee ability (pocket singularity) is quite terrible.
overal fragements good
[b]SOLAR WARLOCK 3.0[/b]
dawnblade has an base super cooldown for 10.25
its almost impossible to get a super in control once.
this outright makes solar class underwhelming for warlocks
well of radiance could've got mobile that would've been interesting to try out
therefor while allowing well of radiance to go mobile make it less strong and 20 sec instead of 30 sec base well of radiance cooldown.
there is also lack of ability cooldowns / aspects looking at you (phoenix dive - underwhelming aspects)
[b]ARC WARLOCK 3.0[/b]
Many people have been upset about the warlock arc 3.0 due to lack of new changes and improvements
overal usage on both pve and pvp
Underwhelming super (Chaos Reach) recieves no further change or improvement on arc 3.0
Aspects are quite the same apart from (Lightning Surge an actual new ability)
Melee wise: chain lightning should be changed to something entirely new
Fragments amazing.
STASIS should have alternate supers.
Now i am aware that not everything will be sorted out although you can learn from the community out of honesty that some stuff needs to change desperately warlocks in that case are the under-used class when it comes down to usage because no-one wants to play in a redundant system where theres no excitement, its like we are space wizards but we're limited.
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