Ideas for divinity nerf - I hadn't realised it was needed until now
- unchanged in any content but raids and grand master nightfalls.
- [b]in raids[/b] : size of the increased crit area is inversely proportionnal to the average amount of the concerned raid completions of the team (account based) times the average seasonal rank
- [b]in gm nf [/b]: size of the increased crit area is "standard size" / ([amount of gm nf completions during this season x amount of gm nf completions this week] + 1)
In short : the more casual your team is, the more it helps. The less casual your team is, the more you should consider using something else.
[b]Divinity catalyst[/b] : further reduction of the increased crit area based on numbers of viewers of the players streams since they ever posted a video.
That would work, right?
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