For Divinity instead of nerfing how about making the crit bubble half the size of what it is now and have the crit spot randomly appear in different places on the Boss after maybe 4 or 5 seconds so there you can run the risk of do you want to hit the bosses actual crit spot or do you want to risk trying to aim for the Divinity crit spot which might be more difficult either way it's a risk-reward situation and might encourage a lot of people to kill bosses the normal way because it would be more difficult to hit the crit spots now.
Sound off in the comments how would you rework divinity
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1 ReplyHow about making the crit bubble constantly change colors while having jellyfish rave music play. Also, the bubble should be the size of the encounter not the size of a dodge ball.