I was lucky enough to have divinity within the first week of GOS but many weren’t. The weapon is amazing in 2 things and 2 things alone. GMs and raids. It’s a raid weapon and a top 1% player wants it nerfed sue to its ease of use?
If you want to play a hard game go play souls and stop requesting nerfs on a weapon most people need in their groups and it’s funny how divinity was used in your last 3 raid races.
Raid weapons should be slightly OP so people have a reason to play and grind for them. That’s the purpose of putting those weapon behind a wall.
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the best move to do here is make all boss in the game have a bigger crit multiplayer so you can use divinity but headshot are more worth than shoting at div bubble , + buff tether duration and debuff
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[quote]If you want to play a hard game go play souls and stop requesting nerfs on a weapon most people need in their groups and it’s funny how divinity was used in your last 3 raid races.[/quote] 1) There is no souls-like game that has similar gameplay to destiny 2. If they are looking for a difficult destiny 2, they have to find it within destiny 2. 2) Yes, divinity was used because of the very reason they're complaining about it. It's borderline mandatory for every raid encounter to the point the Bungie is now designing encounters, healthbars and damage penalties around it. If they didn't use the weapon, that alone would render their team uncompetitive. [quote]Raid weapons should be slightly OP so people have a reason to play and grind for them.[/quote] Sure, everyone agrees this to be the goal. Divinity is far far past it so reigning it in might be a good idea.