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Destiny 2

Discuss all things Destiny 2.
Edited by hate n payne: 9/5/2022 3:39:48 PM
6

CBMM clouded player’s experience from the truth

You may think it was a good idea to introduce CBMM but it was only a temporary fix within a much bigger problem. SBMM is trying to address that problem as a solution when it cannot due to the core issues that are neglected being unaddressed. What is causing the “ruffle feather” syndrome within Control?? It is because COMP is lacking in incentive and fun. Trials is absent and will not be back probably mid season. The core playlists are in an old standard of play due to map rotation and map creativity lacking. So many playlists that split the population versus fixing the actual issue itself which is: Lobby Balancing and Connection. SBMM is actively doing what it is required to do. The problem is players forget how they entertain Control(CBMM). If you spent 2-3 years sweating your life away ie stacking teams, running META non stop, not playing casually in one of the most casual settings we had, not taking responsibility for your actions in play and improving, you are the reason SBMM was brought back and this includes myself. The experience was horrific for the majority of players who did not dedicate every waking moment to PVP and it is showcasing itself via SBMM. You can say it is a punishment when in reality, it is a “reality check” to how players entertain the most casual MM system we had. The problem is not the matchmaking system, it is all the components that make up PVP. Components: Active to Non Active Players Maps and Map Rotation Modes Que Voting Playlists Population Level Behavior of play Incentive Neglect META Identity Honesty and Integrity Exploitation Boredom Bungie’s decision making The core system needs to be wipe and restored. Layout that could work: Casual SBMM/CBMM Competitive SBMM/CBMM Each mode and map is determine by players in que voting. Competitive playlist should come with Clash and Control via a 4v4 or 6v6 and there MUST BE an incentive of play other than fake ranks and rewards that can be earned via Quickplay. Teams should match against teams and small groups should match with small groups. Priority for balancing teams should be in order by: Connection Matchmaking Lobby Balancing and Skill Ceiling This list could go on and on. At the end of the day, it is up to Bungie to choose a side regardless of how we argue, debate or whine about the changes going forward. Do not be surprised when the decision made is the one you least or love the most. We are all apart of this cesspool we called “Destiny” and our compassion for it due to the potential it has, showcases that. We have suffered for 8 years, how many more are you going to continue for in toxicity versus informative for change??
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  • All I can say is if you guys want my games to be tournaments 24/7 then bungie better start introducing pinnacle pvp loot again. Im talking recluse, lunas howl level of Loot. Im not gonna sweat by balls off in whats supposed to be a casual mode and get nothing for doing so. I should not be penalized for getting good. Give me a legitimate reason to sweat and sure ill gladly play pvp. As of right now, I’m not touching pvp. Never again will I face a 6 stack all by myself without a single backfill for 4 minutes straight. That was the most miserable experience I ever had in control and that was literally day 1 when bungie actually turned on sbmm. Im not talking about the fake day either where everyone thought it was turned on, Im talking the day after when it actually went live.

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