I wouldn't call it a "banger"... it's an alright raid overall. There are a few changes the same areas of frustration are still there.
English
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only real pain points are the jumping puzzles being a tad long so it can tend to run the raid longer than desired, but most of the mechanic based pain points have atleast been fixxed
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LFG Teams still seem to struggle with Totems and Warpriest.
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Because a lot lfg teams sucks at assigning roles and lack a raid leader. When you have a single raid leader giving roles to players and telling them what to do during the encounter, any team can do it. But most lfg players just expect a free carry with 0 efforts x) Thats why i make my own lfg teams
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The issue for Totems is staying alive. The issue from Warpriest has been lack of damage.
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Devohagen
Shootin Thrall since 2014 - old
How does one die on totems -
Not getting the brand stealer quick enough. Or some people seem to be allergic to killing the Knights that spawn
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Devohagen
Shootin Thrall since 2014 - old
haha i guess ya. my buddy said "take it" went invisible and went up to middle, when i left the room i had 32 stacks lmao -
Nailed it. GoS boss has such a bad rep.... but give me 5 randos off LFG and I can co-ordinate them enough to make it relatively painless. A couple of dry runs so people can comprehend their roles properly and its a fairly EZ clap.