Why are the other classes getting something meant to be a hunter ability?
I haven't seen anyone really bring this concern up yet but I think this needs to seriously be talked about. I'll start by saying that I can deal with Icarus dash since you have to use it in air and it takes a aspect slot. But this new titan dodge sounds really overpowered and we haven't even seen it yet. It is essentially built-in Garrison, and with the frontal barricade, this sounds like a bit much. I still find it bizarre that hunters are supposed to be the fast class [b]but both classes are going to have the hunter class ability, and hunters don't have any additional movement abilities.[/b] My concern/ complaint at this point is [u]why are you making the class that's supposed to be the fastest into the slowest?[/u] Hunters should be the fastest class out there, across the board in all subclass, with Arc subclasses from the others being faster than Solar or Void hunter, but not Arc hunter. If anyone disagrees with me please tell me why, and not just "your wrong" or "just use stompies."
[spoiler]And yes, I know the dodge is first person, but my point is that it's a movement ability that would out speed hunters who are supposed to be the fast ones. They should have just made this as a nerfed Garrison exotic if they were going to add this to the game[/spoiler]
Theoretically you're right, however, if we're talking simply movement Titans themselves can "skate" and with the boost Warlocks get they can move much faster than a running Hunter. The same argument could be met for Warlocks since some are upsets other classes are getting traces. The class abilities absolutely needed to be updated for years, but certain abilities are still within a classes identity. They haven't made such broad changes that you cannot distinguish a titan from a Hunter or warlock or vice versa. Im a hunter main and will always be so, but I do enjoy seeing different builds and the synergy between each class. Just wait until Tuesday, arc 3 may be very interesting.