JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
8/11/2022 7:59:06 PM
12

Massive thorn in my side with rate of fire..

With perks that increase rate of fire (desperado, now cranial spike) I'm getting pretty tired of the faster rate of fire also reducing damage. Don't get me wrong, I get it, I understand why it's a thing.. but I would much, MUCH rather take a lesser rate of fire increase WITHOUT losing any damage. I understand the overall dps may go up in some cases as the system is right now, but it's just very.. annoying seeing "ah, rate of fire with cranial spike will increase! ....with a 20% damage reduction to compensate". That takes all the wind out of my proverbial sail.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They did say it was only in PvP at least for cranial. And that’s for balancing purposes. On the others, I don’t have much else to say.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That's the basic rule of thumb honestly anywhere. If it's slow it'll hit like a truck. If it's fast as fudge it'll hit like a wet wipe. Some guns on here though are balanced inbetween.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • This has been a thing in FPS forever. Higher date of fire = less damage per round. This is not just a Destiny thing.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Yeah I mean with the damage nerf why not just use a 180

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I agree, tbh. I've never saw the reasoning behind letting a perk increase the fire rate while also decreasing the damage output for a total dps increase of barely anything. A perk should only help the gun, only ever granting detrimental effects if the bonus it gives is exceptionally strong. When you increase the fire rate, it causes you to reload more often, which reduces sustained dps even further.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • I just hope that doesn't affect pve because right now it's strong but clunky and if it does it'll be the opposite

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I'm not a huge fan of rate of fire changes in general.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by THE GRIND IS REAL: 8/12/2022 6:32:31 AM
          Just buy a device that bungie bans you for Nameing in the forums gives full auto ,full aim assist,rpm changer and alot more bungie says its legal even if you aint disabled soooooooooo

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by ParrotTom: 8/11/2022 11:53:28 PM
          They've been inconsistent with ROF/ damage scaling for a while: Sweet Business scales. Huckleberry doesn't. If a Spinning Up Suros Regime scales, Glass Half Full more than compensates. Breakneck/ Onslaught scales. Desperado doesn't reduce damage anymore since they reduced its ROF. Adagio doesn't scale damage. Successful Warmup, Archer's Tempo, Cornered, and Kickstart don't scale. As for DMT, it's ROF at 5 stacks goes up by almost 40%, but loses 20% damage. In PVE, it's still keep the buff in damage (I think like 30-40%), but loses 20% at 5 stacks. I wouldn't expect the reduction to work in PVP, but it's still a huge buff in PVE if you're gaining up to +40% damage, then losing half of that in exchange for a 40% ROF increase.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • They need to lower that 20%. It needs to reliably 3 tap regardless of resil.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • [quote] I understand the overall dps may go up in some cases as the system is right now, but it's just very.. annoying seeing "ah, rate of fire with cranial spike will increase! ....with a 20% damage reduction to compensate". That takes all the wind out of my proverbial sail.[/quote] Which will put it right where it’s at today

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • it should 3 tap at 180 rpm they just made it so u need 3 crits

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            11 Replies
            You are not allowed to view this content.
            ;
            preload icon
            preload icon
            preload icon