A thought I had for a while ever since being sniper through flinch is more frequent now, even against people with no flinching mods and low resilience.
What if a sniper user was to lose aim assist when they took damage from another player and depending on what they have on for unflinching determines how much they lose? So that players who have the upper hand on a sniper player don’t get punished by a lucky shot and aim assist.
Just a thought I had because snipers have become the go to special weapon almost since shotguns are so inconsistent and they’re safer to use than fusions. What are your thoughts on this?
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15 RepliesSmaller hitboxes and a nerf to controller would fix them… (recticle grab and stick which is broken currently)