After roughly 2500 hrs in D2, mostly PvP, I fell in love and took a break for several months. And after coming back and playing recently, just … wow, this is bad.
When I left in early January, I thought they were going to lessen ability usage? It feels like abilities are now more ubiquitous than ever. Nothing but overshields and grenades. Many subclasses seem to have abilities that confer seriously overpowered advantages.
Still getting killed multiple times by the same super, still horrifically mismatched games, and matches seem to be dominated by cheese like Witherhoard and Lorentz driver. Snipers feel borderline incontestable. The once rarely seen bow-to-hand cannon hot swap — which is incredibly irritating and unfun to play against — now seems common.
I’m sure I’ll get some hate for this, and that’s alright. None of this matters very much to me. No matter how good or bad the game is, I will never again invest in Destiny the way I used to. But it is disappointing to see that, if anything, PvP has gotten worse, not better.
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I haven't run into much of the bow handcannon thing but that's really something that probably shouldn't work the way it does. With opening shot that's two weapons that are almost guaranteed to hit. There's just kind of a mismatch sometimes between the guaranteed stuff and the things like healing that reduce the level of confidence you can have in what you're doing. There's a lot of people that like abilities having a large presence. They complained when they were reduced at the end of season 15 so at least there's less of them that are ohk. The only problem I have with some of them is how they linger on the stage or do other things to slow the game way down and make the stages feel smaller. Witherhoard is funny because you can't complain about it being cheesy but the way people spam it and the fact that it just sits there for so long makes it really annoying. You also can't tell if youre standing in it a lot of the time and its one of those things like low obstacles that's annoying because your fov doesn't always let you see things that you would otherwise know are there. I'm personally on the fence about snipers. When you can move around they don't seem to be as much of a problem but when your ability to get around the stage feels limited by other things they can start to feel oppressive.