After roughly 2500 hrs in D2, mostly PvP, I fell in love and took a break for several months. And after coming back and playing recently, just … wow, this is bad.
When I left in early January, I thought they were going to lessen ability usage? It feels like abilities are now more ubiquitous than ever. Nothing but overshields and grenades. Many subclasses seem to have abilities that confer seriously overpowered advantages.
Still getting killed multiple times by the same super, still horrifically mismatched games, and matches seem to be dominated by cheese like Witherhoard and Lorentz driver. Snipers feel borderline incontestable. The once rarely seen bow-to-hand cannon hot swap — which is incredibly irritating and unfun to play against — now seems common.
I’m sure I’ll get some hate for this, and that’s alright. None of this matters very much to me. No matter how good or bad the game is, I will never again invest in Destiny the way I used to. But it is disappointing to see that, if anything, PvP has gotten worse, not better.
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3 RepliesThe ability spam is very annoying specifically healing abilities. Playing against a hunter with wormhusk, healing nades, and classy restoration is like fighting a raid boss... two abilities which instantly grant restoration and they always have at least one per gunfight which is super boring. Same goes for titans with lorely warlocks in classy restoration stag emp rifts. Snipers basically got a buff from the resilience flinch stuff and hand cannons got an indirect nerf with the in air accuracy nerf which is arguably needed but now no time to explain is the best gun in the game which slows down the pace of things even more.