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Destiny 2

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5/6/2022 12:18:31 PM
11

Weapon crafting needs some changes to actually cut down on vault space crowding

So I think we all agree weapon crafting has had a... Fairly awkward start to life. It's original purpose as a means to help us cut down on vault space hasn't really happened, first because a lot of us are hoarding red border weapons for crafting mats farming (which is a whole other topic I'm not interested in today) and also because there's a fundamental problem with crafted weapons that immediately torpedo's the stated aim of bungie that they should cut down on vault space crunch. The problem is that once you have crafted your weapon, levelled it and installed your enhanced perks then that's it, it's effectively locked in. If you want to change things out at a later date, try a new roll or make one that's better suited for PvP /PvE than your current choices then you immediately find yourself with a dilemma. You can change the perks on your current weapon but that's your ascendant alloys (potentially hours of work to get) down the pan or you can spend the time and resources to craft an entire second weapon at which point you've got another weapon on your hands you need to spend time grinding to level and potentially paying more ascendant alloys to install enhanced perks and all the extra work that entails I propose two solutions, one part which I've seen mentioned before and I fully agree should be the case but also a second part which I think would also increase player investment in their crafted weapons and encourage people to Really spend time mastering and crafting their gear. Part 1, after you pay your ascendant alloy for an enhanced perk that perk is unlocked forever on that weapon. You can replace it with other perks and put it back in without paying another ascendant alloy, just some neutral elements like an ordinary perk. Immediately this frees you up to tweak your weapons more and by itself would probably be enough to alleviate the issue I'm talking about here but the second part of this idea of mine is this: levelling your weapon up unlocks additional options slots on the weapon. Currently at rank 16 your gun is effectively fully levelled (memento shaders notwithstanding). What I propose is that every 10 levels or so you unlock another optional slot for a weapons perk column. For example you can add anothr barrel choice at lvl 20, another mag at 30, column 3 choice at 40 etc. These would be perk options like on a seasonal ritual weapon and would allow you to essentially fit two rolls on one gun both saving vault space as you no longer need to craft a whole extra weapon if you want to use a gun in both PvP and PvE for example and also giving you a tangible benefit to investing deeply into the weapon you put together Thanks for coming to my TED talk, hopefully Bungo read this and take my humble suggestion into consideration

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