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Destiny 2

Discuss all things Destiny 2.
Edited by Megatf: 5/2/2022 2:18:30 PM
19

Trials Matchmaking, Rewards, problems, and solutions DEFINED: Trials Fixed

I like to propose Problems with Solutions and Pros/Cons. “Matchmaking is terrible Bungie” does not resolve problems. [b][u]Prevent Resetting our Cards[/u][/b] Hey, I’ve done it, I’ll admit it, I’m a scumlord but if you keep reading and Bungie listens it can be fixed. Give me a chance, I have a 2KD in Trials and I only mention that as a metric so you can see I am a huge Trials enjoyer that believes has some insight into how to make Trials fun and inclusive for everyone. [b]Problem[/b]: Resetting is the bane of Trials. From players doing one win resets or resetting at 3, 5, 6 wins to keep from going Flawless so they can farm lower skilled players all weekend or collect flawlesses to make their Destiny Trials report look cool. This is a terrible and easily exploitable mechanic. On Friday and Saturday players have to reset after 7 wins to continue getting Adept weapons so higher skilled players are constantly fighting lower skilled players. This kills the casual population faster than anything and breeds toxicity at every skill level of player. [b]Solution[/b]: Do not allow players to reset their card, automatically reset cards when two losses have happened on a mercy ticket or one loss on the other cards. Once Flawless has been achieved the card is locked at 7-wins and can only play players and teams on 7 win tickets. [b]Pros[/b]: Solves the KD farming mechanic and the constant Friday/Saturday issue of players going flawless and resetting to get their next Adept until Flawless pool opens up on Sunday. Additionally, makes the Flawless players have to fight other flawless players to continue earning rewards and rolls they seek. We’ll get more into rewards below so you can see the incentive of players to continue queuing. [b]Cons[/b]: If youve gone Flawless and you play with a buddy who hasnt they will be forced to play against 7-win teams. We can fix this from becoming a major problem with other changes below. [b][u]What about people who leave games?[/u][/b] [b]Problem[/b]: Players can leave games to incur a loss and reset their ticket. [b]Solution[/b]: Simple, first time leaving results in a 15 minute Trials timeout. Second time 1 hour. 3rd time 8 hours. Fourth time bans you for the rest of the weekend. If your connection and/or PC causes this to happen pretty regularly then I am going to be honest with you and tell you either fix it or don’t queue Trials and become a liability for your teammates. This timeout would only be for Trials but the additive effect of this starts on Friday and ends Tuesday morning with it being reset the next weekend. [b]Pros[/b]: Shores up an obvious loophole in card resetting and keeps ragequitters from ruining games. KD farmers wont purposefully throw games because they still incur at minimum a 5 death penalty every 6 games, this would be counterproductive to their goal. [b]Cons[/b]: Players feel trapped in an unwinnable game. It happens, its less than 5 minutes of your life, we all get rolled sometimes, play your best and it’ll be over soon. If you need to leave because of an emergency well those only happen once or twice a weekend and I highly doubt you’d even feel the timeout penalty as you’d be too busy handling the emergency than worrying about a 15 minute and 1 hour timeout. [u][b]Rewards[/b][/u] [b]Problem[/b]: Once in the 7-win queue there is zero purpose to keep qing on Friday and Saturday as there is no Flawless pool/rewards and every match is super sweaty. Additionally, lower skilled players can’t farm rewards in the proposed system if they make it to flawless. [b]Solution[/b]: Once a player has gone flawless and can only fight fellow flawless players that weekend, then allow rewards to be earned after completion of every 3rd match. Win or lose. Rewards should be given on time spent playing the game to encourage players to keep playing and hunting for the god roll. [b]Pros[/b]: Now we have a very large incentive to go flawless and keep grinding matches at EVERY skill level in the flawless pool win or lose. This will allow the population to grow significantly in the flawless pool and keep playing. Non-flawless players will spam queue because they wont have to worry about constantly getting rolled by 2+ KD players, then when they get flawless they have a farming method to grind that godroll they want win or lose. Most players who try will actually achieve Flawless in a given weekend. [b]Cons[/b]: Elitist PvPers may be angry that a 0.2 KD may farm a god roll Messenger. All I can say to you is stop whining. [b][u]Two Reward Paths[/u][/b] [b]Problem[/b]: I already have a god roll Adept weapon thats being offered this weekend. [b]Solution[/b]: Once Flawless you can assign two reward paths, one being that you only get the weapon assigned that weekend or you get a random adept weapon with random rolls that youve previously earned and is not vaulted. You can also switch your reward path at any time between the two. [b]Pros[/b]: If you already have the god roll of the Adept Messenger now you can try your luck at that Adept Summoner/Eye/Shayuras/etc that eluded you during a previous weekend. [b]Cons[/b]: Some random nolifer with 5000+ games in a weekend has all the Trials weapons pve/pvp god rolls and now has nothing to grind for. 🤷‍♂️ tough stuff bud, youre in an elite crew of less than 100 players out of a million or so. It sounds like you really enjoy Trials though so keep doing that, hopefully next season theyll add a new reward for you to grind. [b][u]The map sucks[/u][/b] [b]Problem[/b]: Some of the Crucible maps are not fun to play Trials on. [b]Solution[/b]: Institute a COD like system where the teams can vote on 3 maps (The three maps are predetermined by Bungie), the map with all votes is automatically selected or if in the case of a tie the map is randomly chosen between the maps with an equal number of votes. A personal request is that Javelin-4 is always one of the three maps to choose from because I love that map and most people I know do as well. [b]Pros[/b]: Keeps Trials interesting, instead of fighting on the same map for 100+ games a weekend now we can practice different maps or go with the classic and nearly universally loved Javelin-4. [b]Cons[/b]: In the event of a tie you may lose the roll and have to play on a map you dont want to play on for one game. [b][u]Trials Labs[/u][/b] [b]Problem[/b]: Some players dislike Trials Labs. [b]Solution:[/b]: Allow players to vote on it being Trials Labs or standard Elimination. [b]Pros/cons[/b]: Same as map selection. [b][u]MAKE THE LIGHTHOUSE AN AWESOME SOCIAL SPACE WITH A TWIST[/u][/b] Grant the lighthouse ALL the vendors from the Tower, Enclave, and Helm to include the postmaster, vault, crafting station, Saint-14, Ada-1, etc. so it becomes an awesome convenient social space to pickup bounties, turn in engrams, complete quests, etc. and a nice reward for going flawless on friday to maximize the benefit all weekend until Tuesday. It would be filled with players who have also additionally gone flawless and be a nice weekend convenience reward for having gone Flawless. The current iteration of the lighthouse loses its wow factor after the 3rd time and just becomes an annoying run to get to the chest to be granted a random adept legendary you could have just given me without forcing a journey to collect it. [b][u]Results of the above:[/u][/b] Players would have more fun. PvP should be about inclusion and everyone should be rewarded for time spent in an activity. This would significantly increase participation weekend after weekend and have two large and HEALTHY populations of people queuing Trials (Flawless and Non-Flawless). The largest side effect of fun is replayability in your game Bungie. With the above changes most players can look at reaching the lighthouse as an achievable goal, achievable goals and rewards keeps people playing and having fun. Furthermore, they will be given choices to how they want to do Trials such as map and gamemode. [b][u]Edit: If you have an additional suggestion or like my suggestions please upvote and/or comment so this can gain traction and rise to the top.[/u][/b]

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  • Sounds cool, shame Bungie won't do any of it. They'd sooner vault it than actually make it worth playing.

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    • Well thought out solutions for the most part. Some minor issues would still come into play such as sabotaging a match for a reset, but far less than what there currently is. I'll be willing to give these changes a try.

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      • As far as your “card resetting” suggestion goes it’s flawed. If I lose my mercy within the first couple of games I’ll always reset because I want that mercy for later on in the card. Now if I wanted to do that under the system you propose that would involve throwing a game. That’s fine if I’m in a fireteam of 3 and ALL of them want to do the same. But the problem arises when guardians who are solo queuing do the same. If people think think dodging the flawless pool is toxic they’ll soon find out sabotaging is more so.

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        • Sorry you wasted your time. Bungie isn’t going to do anything. They don’t care to actually fix anything. They’d rather put bandaids all over the place then go radio silent.

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        • Edited by BadDay: 5/3/2022 6:28:38 AM
          I just say take the sweat out of the game, destiny will never be a e-sport so why the hell are they promoting modes like trials or comp and expect it to flourish, it will keep on being a dead mode just there for elitist that most the population dislike, and they are the main reason mm is so bad and also the main reason casuals pvpers stopped playing, not the loot not the maps because they can't get bored of the loot if they have never gotten it can't get sick of the maps if they already hate pvp, they wanted to just enjoy themselves but nah bumgo mm and sweats can't have that, pvp in this game is very unhealthy and doesn't play into the identity of destiny very well..... also 100% disagree with your timeout idea, bumgo should put in a forfeit option, when your out matched your out matched it will save time and frustration.

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          • I find it very interesting you only have 472 hours total in PvP as you started in season 14. The next interesting thing: S14: 1.38KD // 70% Win Rate // 5 Flawless S15: 2.98KD // 93% Win Rate // 13 Flawless S16: 2.10KD // 92% Win Rate // 14 Flawless You wanna explain anything? LMAO. Must have started using a IV drip of PEDs. I have almost 9000 matches of Trials played and suffered through the rampant cheating (Cheating is still bad) What Trials needs: 1. No Flawless Pool. I am very against the whole “Participation Trophy BS” and it’s a huge slap in the face to players like myself that actually put in the time to improve. Majority of casuals just want Bungie to keep making Trials easier for those who don’t even try to get better. 2. No Freelance. It splits population and Trials is meant to be a Team Mode. I could maybe live with Freelance once a month or something. 3. Maps should 100% be random from game to game using the best maps for Trials. Maps: Jav, Dead Cliffs, Burnout, Endless, and maybe Anomaly. 4. The #1 thing that Trials needs to excel at is LOOT. My god idk why Bungie can’t figure it out. Trials should have a weapon of every single archetype in each slot Kinetic/Energy. It is still mind boggling that we haven’t gotten a Trials 140 HC. If you want to go flawless and enjoy Trials more then put the effort in and improve. You aren’t automatically entitled to the Lighthouse.

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            • I like it

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            • Pretty good. Bump

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              • Love it, i ran into so many card resetters this sunday. They really are the scum of the crucible.

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                • Excellent post! Would love to see all these changes.

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                  • 2
                    osiris is rigged
                    osiris is rigged

                    solo player - old

                    I'm just 2 fingers to disinstall the game this weekend, I'm in the pool of guys who not of light house, I only come across "only big filtering 80% of my games ... Thank you for this comment ! We feel the experience. Let Bungie listen to you ... The Pass-Resetter are D8FD1S2HBJ2 and they scary me

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                    • Solution: remove flawless pool & free lance while having mm prioritize solos v solos and 3s v 3s

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                    • Edited by LRobinson801: 5/2/2022 2:16:44 PM
                      Something I’d add to matchmaking: team-size matchmaking. If 3s matched against 3s, and solos against other solos, the need for freelance would be eliminated. The population would no longer be split. Of course the matchmaking time might take a hit, so it may need to not be 100% team-sized. For example, Overwatch. I can probably count the amount of times I have faced 6-stack and my team being all solos on one hand. If I face a 6-stack it’s likely that my teammates are in a 5-stack. The team sizes are balanced in the best way available. I think it is blatantly unfair that a stacked team can go up against a team full of solos in [u][b]any[/b][/u] crucible mode.

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                      • I like this idea, I would back this up.

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                      • Bump. Logic is sound, but 3 questions. 1. Over what timeframe would it be expected for Bungo to alter trials pregame lobbies to allow for map voting? 2. For the map voting, is it that you put your map votes on your card (in a 1,2,3 rating) and then queue? Or true pregame voting? 3. I like you idea for the flawless playlist on every 3 games, arguably it puts a precedent on going flawless for the sake of an 'unlocked' loot pool. However, how would carry services be mitigated/punished as this would be even more crippling to the mode as going flawless weekly would matter [b]much[/b] more.

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                      • Edited by Desolator0: 5/2/2022 11:48:57 PM
                        Imagine statpadding by farming thumbless Timmies because you're not good enough for the flawless pool in a dying gamemode lmao, so pathetic [spoiler]This isn't necessarily directed at you OP, but at everyone who exploits resetting their cards to avoid the flawless pool so they can farm lesser skilled players to pad their stats[/spoiler]

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                      • The reason why people reset the cards is because of the 7 wins in a row requirement. Remove that requirement for the lighthouse and less people will do it. (Still some will) (and obviously raise the wins required to enter the lighthouse)

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                      • A lot of problems with this in general. One example is you win one game and loose one game most people would reset if they wanted to try for flawless since they already used their mercy and would have to win 6 in a row.

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                        • Bump

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