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The raid glaive might be good too. All in all the melee for glaive needs a massive buff, it feels to rigid and does less damage than just a normal punch. It should be faster, hit harder and have a neat gimmick, also perks should effect melee
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[quote]The raid glaive might be good too. All in all the melee for glaive needs a massive buff, it feels to rigid and does less damage than just a normal punch. It should be faster, hit harder and have a neat gimmick, also perks should effect melee[/quote] Another issue I'm having with glaive is aim assist. Annoying that it locks on to one enemy and when you try to turn and hit another enemy it goes back to the enemy you were snacking earlier due to the crappy melee animation.
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That sucks, the biggest issue I had was using the projectile at any range that wasn’t point blank, it moves too slowly so enemies just dodge it, it should have tracking to the closest target like the new warlock melee
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all glaves are trash with out seasonal mods
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Edited by PapaSohan: 3/8/2022 3:50:38 PMTell that to the multiple guys running them during our contest mode raid clear over the weekend. The glaives were very useful in multiple areas, particularly baiting the caretaker smash and tanking hits if you found yourself out of position. They also put out really good damage for ad clearing. Obviously there were areas where other weapons were better, but the glaives were rather effective in a good portion of the raid.
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[quote]Obviously there were areas where other weapons were better,[/quote] If anything, that should be another positive. They work really well, but are still balanced to where they can be outclassed by the other weapon types.
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The shield aspects that Alone makes them viable. Gonna be interesting to see how they play out in GM’s. They need something with more “UMF”
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You could do the same just by having a void barricade, allowing you to have a better add clear/dps weapon
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Even with seasonal mods…. Nah haha