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Edited by Infamous067: 3/8/2022 12:36:56 AM
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The only reason it got nerfed was because the exotic had no cooldown lol. All bungie had to do was add a cooldown to how often a player can proc the exotic and that wouldve been enough to make it balanced. A titan running max recovery with this exotic was extremely tough to kill, the titan would take damage, proc the perk, get a small health boost from the sunspots, max recovery would proc instantly allowing the titan to get enough hp to get his shield recovering. As soon as you take another shield break you could spawn another sunspot and rinse and repeat. I engaged a titan before the nerf with my side arm and managed to have that titan spawn 3 sunspots in literally one fight. I didn’t die to the sunspots because I know better than to push a titan but that was the longest 1v1 Ive ever had using a primary weapon. Im sure bungie caught on to that real quick and decided to nerf it, the problem is the exotic is fine if it simply had a cooldown. No one should be able to proc 2-3 sunspots in one fight. Unfortunately bungie just destroyed the exotic and made it worthless
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  • It kinda does have a cool down when getting critically wounded takes your barricade and have to wait for it to come off…….cool down…… to proc again.

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  • Yeah it takes the barricade but before when it didn’t do that, the exotic had no cooldown. Thats why bungie nerfed it

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  • On top of crippling the sunspots themselves too. I can understand them being weaker if I can make a ton of them...but without the exotic it's not like people were creating them left and right.

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  • Exactly, sunspots themselves are fine. Just adding a cooldown to the exotic would’ve balanced them out perfectly without bungie ever having to touch their damage or the barricade BS they came up with.

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