Stat rolls on armor should be manually implemented.
In order to enhance build crafting and cooldowns for our builds it would help us spend less countless hours looking for the right rolls that may or may not drop. Especially for exotic drops…
The latest update to ability, melee, Grenade and super cool downs was a fantastic way of regulating the meta and making it fair to use.
What is stopping us from giving us the chance to modify our stats? This would help for both PvE and pvp. I spend a lot of time on builds and love getting creative with how I can use my guardians. The one thing that is stopping me from actually maximizing my loadouts is having a bad roll on armor or having armor that almost has the roll I need but not quite.
I know it’s split down 30/30 (roughly) when it comes to stat rolls:
With around 30 points total for mobility, resilience and recovery.
And around 30 points for strength, discipline and intellect.
Theoretically, you can have an armor roll with The upper part being:
15 mobility, 3 resilience and 12 recovery
While the lower half can be:
26 discipline, 2 intellect and 2 strength
I don’t want to beat this to the ground but I’m putting this out there because I just really want to explore and experiment with my builds! And would like to have more freedom to do so, if there is a way to implement this and give players the freedom to do so, it would level the playing field.
The only people getting God rolls consistently are the ones who play this game religiously. I mean sometimes you’ll get people who get lucky rolls but it’s just so time consuming.
I may edit this but in general, I would love to see this implemented.
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1 ReplyEdited by Fr34ksonALeash: 2/11/2022 9:27:21 AMOr ........ How about letting us reallocate the wasted stat points , Tiers only come into affect for every 10 points of that stat so for example you make a build with 100 recovery but to get that the total actually adds up to 104 between all your armour pieces and mods the extra 4 points is redundant. Now say for example your resilience total was 66 , Again 6 points are wasted unless you sacrifice a mod slot to take it into the next tier. If they made it so that once any particular stat hits the 100 point cap you could then allocate anything over 100 to one other stat potentially taking that stat into the next tier as well. It would tighten up builds but would still keep an element of grinding to get near perfect rolls in the first place.