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Destiny 2

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2/9/2022 8:11:32 PM
20

Adjust armor energy costs

In light of many of the changes to ammo economy, and ability recharge, I feel like a number of armor mods need their energy cost updated. Especially now that the cost no longer seem to be worth the benefit of the mod. Example 1: All special and heavy ammo scavenger mods cost 4-5 energy to slot. Bungie did this to deture people from stacking multiple mods and having infinite ammo in pvp. Then Bungie made the mods not stack and increased the cost. Now in WQ, ammo pick ups will be limited to 1-2 ammo per brick. Example 2: In Y2 and 3, intellect was a valuable stat and could reduce super recharge by 40-50%; so Bungie made intellect mods more expensive than other ability mods. However this season supers got their recharge time doubled and the effectiveness of intellect was cut in half. So intellect mods should have their cost reduced. Example 3: Starting this season Bungie has begun working towards players using more indepth builds. However some mods, such as striking light or heavy handed, cost 5-7 energy despite them being necessary for various builds. I feel like all strong charged with light/well mods should have their cost reduced to 3-4 energy. Also some ammo finder mods, like lmgs/shotgun/sniper/trace rifle, need their cost reduced to 2 energy.

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  • I mean... yeah. We don't have enough energy for the costs of 'good' core build mods to even make a halfway interesting 'build' for end game. You need ammo finders since the drop rate is garbage without them, thus thats 2-4 energy, we need to have stat mods on with the cooldown changes so that's another 4 energy. Etc. When you finally get to the 'build' mods you only have 2-3 energy left to play with. I would say ALL core mods need to be cut down by 1-2 energy. I should have around 4 energy to play with just for build mods on armor.

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