Option 1 "Nerf I" : Reduce the damage inflicted by the arrow itself by a small margin, 1 arrow should take out say 45% of your health and not say 65%, Poisoning effect will remain the same.
Option 2 "Nerf II" Reduce the damage inflicted by the arrow itself by a small margin, 1 arrow should take out say 45% of your health, and not say 65%. In return, poisoning will last 2 seconds longer, but damage inflicted by it will remain same and constant throughout the lingering effect
Option 3 "Buff I" Arrow damage remains the same, whilst poisoning damages 3% of your health for the first 2 seconds and then 2-1% of your health for the remaining 2 seconds of the effect
Option 4 "Buff II" Arrow damage deals 85% of health on body and 95% on headshots. Poisoning effect in return lasts for 2 seconds and deals less then 1% damage.
Option 5 "Neutral" It should stay the same as is.
Option 6 "Other" What do you suggest
English
#destiny2
-
Edited by MajorMagnus99: 2/6/2022 8:30:21 AM“A death by inches… slowly, gently, this is how a life is taken…” - Narrator (Darkest Dungeon)