Three things I don't like about Champion mods:
1) You[i] will[/i] use the guns we tell you to
2) You[i] cannot[/i] use the middle two glove mod slots
3) You only can use 8 points on the other two glove slots, not 10
Play how you want to play(unless you want to play something with champions)
1) You tie our hands
We can't use guns we like and are good with we have to use the guns you tell us to. Personally this doesn't bother me so much because I like to challenge myself by using different guns, but... It comes with a handicap.
2) You handicap us by making us use champion mods at the cost of our glove mods
We spend a good amount of time working on builds, tweaking mods for a desired effect. If any of the builds we come up with involve using glove mods, we can't use that build for anything involving champions. So not only are our hands tied because we have to use guns you tell us to, the awesome builds we come up with work only in low level activities. Being forced to use your guns is bad enough but it also prevents us from playing how we want.
3) You penalize us by making the mods that force us to use the guns you want us to use cost 1 point each. So not only can we not use the middle two mod slots because we're forced to equip mods in those slots in order for the guns that we don't want to use to work, those mods cost 1 point each, meaning, we can't equip a stat mod and heavy handed on our gloves. Even though we have room for a stat mod and heavy handed, we can't use them on our gloves because a stat mod costs 3 and heavy handed costs 7 which equals 10, but, because each champion mod costs 1 we only have 8 available free points to spend.
SOLUTION
Here's my solution. You want to force us to use guns we don't want to use, fine. I'll give you that, but, do it in a way that doesn't cost us.
Here's an idea:
Add two slots to every gloves specifically for champion mods
Make all primary champion mods cost 0 points to equip.
That way we can use the guns you want us to use, AND, use our glove mods, AND, still use all 10 points on the mods we want to use. You can force us to use your guns AND we can have full use of our mods for builds
OR one better
Add two champion mod slots to every ghost
Make primary mods cost 0 points to equip
That way we can set up 3 ghosts, one for barrier/overload, one for overload/unstoppable, one for unstoppable/barrier, and swap ghosts depending on what we're doing. This would allow us to swap armor without having to mess with mods, or swap mods without having to mess with our armor.
OR, EVEN BETTER YET.
Make the guns you want us to use have those perks.
This is the idea I like best. Just say this season these guns do barrier, these do unstoppable, this does overload, and make those perks intrinsic to those guns for that season. That's it, no mods to mess with, no returning to orbit because you swapped armor but forgot to swap mods. Just 'This season all X will be barrier' and when you equip X it's barrier.
That's the real kick in the balls for me, not only do I have to use an auto rifle and a submachine gun, But I can't use the middle two slots for glove, AND I only get 8 points to spend on the other two slots instead of 10.
Dunno just my thoughts
Thank you
Scratch
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1 Replythere's an easier solution, artifice armor doesn't give much to the game, too little slots when you run a fully modded build for grenades melee or class ability, i don't even have free slots to spare. The idea is for artifice armor gives an artifact mod slot, this mod slots capability is that you can slot in any artifact mods and that mod costs 0 energy and only in that slot. making the armor way better. 1 anti champion legendary weapon is fine because we are always going to use proper champion exotic with 1 legendary: arablest - 1 shot champion shield divinity - overloads continuously and overload champions can't even regen while this is happening, while other weapons inconsistently let overload champions regenerate health devil's ruin - infinite range, infinite stun and honestly this or divinity with unstoppable legendary, also deadlier the closer the champions get. + only 1 fireteam member with unstoppable is enough. #artifice_armor_0_cost_free_slot