Hand Cannons: The band for Legendary 140 RPM Hand Cannon Aim Assist ends at 84 (and this extreme should be for a Hand Cannon from a pinnacle activity, like a raid or Trials), but when 150s were converted to 140s, many of their stats were either too low or too high. We're adjusting the stats of these to be within the standard ranges (up or down), as follows ([b]an overall buff in most cases)[/b]:
Dire Promise: +4 range, +3 stability, -4 aim assist.
Waking Vigil: +6 range, +5 stability, -3 aim assist.
Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
Spare Rations: +4 range, +4 stability, -9 aim assist.
Whoooppeee doo dah.
As extracted from TWAB.
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4 RepliesExcept there are multiple other weapons and archetypes that are good and can compete. Messenger, darkest before, DMT, multimach, shayuras, No Time to Explain, Vigi Wing, Suros Regime to name some. Hand cannons are overused, yes, but it’s asinine to not consider a bunch of other weapons that can and do compete.