To start I just want to say this IS NOT a rant about invaders because I "suck" at pvp or invading as I'm actually good at both.
From my experience I've noticed roughly 3/4 (75%) of the community that plays gambit seems largely against invading. I say this because about 80% of my gambit matches, if I don't invade no one does. This gets annoying especially since the vast majority of gambit bounties are pve focused and also it get old knowing that if I don't invade, then we will be and we'll end up losing. At that point I've also noticed an increase in matches were neither side will invade for the whole game. Looking at feed back, it seems like the most hated part of gambit is invaders.
So I propose removing the invasion portal and in Witch Queen, have hive guardians spawn in, in place of player guardians. Lore wise, bungie could tie this in very nicely since drifter does a lot of work and experiments with light and dark, and Savathun has an interest in both.
Post Witch Queen we could hear the invasion alarm and see text pop up on the bottem of the screen saying, "Savathun takes interest and sends a vessel to investigate." Then a hive guardian spawns in and hunts the players. What would make them deadly is the fact that they could respawn over and over unless their ghost is crushed. Which given some of the large maps, could be challenging to get to the ghost before they respawn. Then if you ignore them, more could spawn in, so long as the enemy team reaches invasion thresholds. So potentially you could have up to 3 roaming the map, popping supers and spamming abilities.
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i like this idea, to expand on it, what if there were longer matches, and upgrades to hive guardians? say first to 200 motes, then defeat the boss. But you could instead use your motes in a separate, clearly marked bank, that would upgrade the hive guardian's health, shield, damage, or mobility depending on the side that you bank on, and have more rotating upgrades per game for replayability (something like grenade cooldown, melee cooldown, class ability cooldown, super cooldown, respawn time decrease, stuff like this). And then make it every 33 or 40 motes banked to summon a hive guardian on the opposing team's side. Then at the boss fight, there will always be one hive guardian trying to defend the boss, and would target the player with the most damage on the boss more than the rest. I like this idea of having hive guardians instead of players, I hope you agree with some of the things I've said here, hopefully some of these can become a reality soon