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Destiny 2

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Edited by Scratch 6V6: 2/3/2022 11:27:32 AM
33

Champion mods: You Tie our Hands AND Handicap us AND Penalize us, Why?

Three things I don't like about Champion mods: 1) You[i] will[/i] use the guns we tell you to 2) You[i] cannot[/i] use the middle two glove mod slots 3) You only can use 8 points on the other two glove slots, not 10 Play how you want to play(unless you want to play something with champions) 1) You tie our hands We can't use guns we like and are good with we have to use the guns you tell us to. Personally this doesn't bother me so much because I like to challenge myself by using different guns, but... It comes with a handicap. 2) You handicap us by making us use champion mods at the cost of our glove mods We spend a good amount of time working on builds, tweaking mods for a desired effect. If any of the builds we come up with involve using glove mods, we can't use that build for anything involving champions. So not only are our hands tied because we have to use guns you tell us to, the awesome builds we come up with work only in low level activities. Being forced to use your guns is bad enough but it also prevents us from playing how we want. 3) You penalize us by making the mods that force us to use the guns you want us to use cost 1 point each. So not only can we not use the middle two mod slots because we're forced to equip mods in those slots in order for the guns that we don't want to use to work, those mods cost 1 point each, meaning, we can't equip a stat mod and heavy handed on our gloves. Even though we have room for a stat mod and heavy handed, we can't use them on our gloves because a stat mod costs 3 and heavy handed costs 7 which equals 10, but, because each champion mod costs 1 we only have 8 available free points to spend. SOLUTION Here's my solution. You want to force us to use guns we don't want to use, fine. I'll give you that, but, do it in a way that doesn't cost us. Here's an idea: Add two slots to every gloves specifically for champion mods Make all primary champion mods cost 0 points to equip. That way we can use the guns you want us to use, AND, use our glove mods, AND, still use all 10 points on the mods we want to use. You can force us to use your guns AND we can have full use of our mods for builds OR one better Add two champion mod slots to every ghost Make primary mods cost 0 points to equip That way we can set up 3 ghosts, one for barrier/overload, one for overload/unstoppable, one for unstoppable/barrier, and swap ghosts depending on what we're doing. This would allow us to swap armor without having to mess with mods, or swap mods without having to mess with our armor. OR, EVEN BETTER YET. Make the guns you want us to use have those perks. This is the idea I like best. Just say this season these guns do barrier, these do unstoppable, this does overload, and make those perks intrinsic to those guns for that season. That's it, no mods to mess with, no returning to orbit because you swapped armor but forgot to swap mods. Just 'This season all X will be barrier' and when you equip X it's barrier. That's the real kick in the balls for me, not only do I have to use an auto rifle and a submachine gun, But I can't use the middle two slots for glove, AND I only get 8 points to spend on the other two slots instead of 10. Dunno just my thoughts Thank you Scratch

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  • Waaayyy too long so I’m not gonna read it lol but just like the other thousands of people who complain about this, you need to realize that it does keep the sandbox fresh. If you got to use whatever you wanted for everything, you’d get bored of those guns fast. The only thing I can say in this area is that all champ mods should cost 1 energy and all arms armor should have a designated slot for them.

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