Hand Cannons: The band for Legendary 140 RPM Hand Cannon Aim Assist ends at 84 (and this extreme should be for a Hand Cannon from a pinnacle activity, like a raid or Trials), but when 150s were converted to 140s, many of their stats were either too low or too high. We're adjusting the stats of these to be within the standard ranges (up or down), as follows ([b]an overall buff in most cases)[/b]:
Dire Promise: +4 range, +3 stability, -4 aim assist.
Waking Vigil: +6 range, +5 stability, -3 aim assist.
Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
Spare Rations: +4 range, +4 stability, -9 aim assist.
Whoooppeee doo dah.
As extracted from TWAB.
English
#destiny2
-
1 ReplyIt ain’t the full patch notes, but it did touch on some hot button issues like 150s that got the short end of the swap to 140s, tap the trigger on fusion rifles (holy moly is it way stronger than any other perk a fusion could roll with) primaries in PvE. Y’know basic stuff, HCs ain’t going away, the current playstyle incentives lean towards burst and/or peak shot type primaries and easy to use special weapons (shotguns and high rolled fusions). HCs just fit the bill, we don’t have the full picture yet. Most of that TWAB was PvE focused, I expect more info to be coming out in future TWABs, I hope for some good news then