Hand Cannons: The band for Legendary 140 RPM Hand Cannon Aim Assist ends at 84 (and this extreme should be for a Hand Cannon from a pinnacle activity, like a raid or Trials), but when 150s were converted to 140s, many of their stats were either too low or too high. We're adjusting the stats of these to be within the standard ranges (up or down), as follows ([b]an overall buff in most cases)[/b]:
Dire Promise: +4 range, +3 stability, -4 aim assist.
Waking Vigil: +6 range, +5 stability, -3 aim assist.
Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
Spare Rations: +4 range, +4 stability, -9 aim assist.
Whoooppeee doo dah.
As extracted from TWAB.
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1 ReplyEdited by X 5wift Ninja X: 2/4/2022 1:34:48 PMI mean I can understand them balancing out the stats to be more consistent, but they still need a general nerf. I’d say bring down their aim assist a little, nerf the effectiveness of the range stat on them a little, and definitely reduce handling. The range and aim assist tweaks can be pretty small, but the handling one is important imo because a lot of cheesy builds involve quick swapping between one weapon (shotgun, sniper, bow, etc.) and a hand cannon.