Hand Cannons: The band for Legendary 140 RPM Hand Cannon Aim Assist ends at 84 (and this extreme should be for a Hand Cannon from a pinnacle activity, like a raid or Trials), but when 150s were converted to 140s, many of their stats were either too low or too high. We're adjusting the stats of these to be within the standard ranges (up or down), as follows ([b]an overall buff in most cases)[/b]:
Dire Promise: +4 range, +3 stability, -4 aim assist.
Waking Vigil: +6 range, +5 stability, -3 aim assist.
Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
Spare Rations: +4 range, +4 stability, -9 aim assist.
Whoooppeee doo dah.
As extracted from TWAB.
English
#destiny2
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2 RepliesFinally HCs will be viable 👍
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12 RepliesPeople really expect that if handcannons get nerfed it’ll be a free sandbox. Nah, everyone is just gonna use the next easiest thing and then we can all cry about that. Issa shame
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1 Reply"HC meta is here to stay" I guess you ignored destiny as a whole until 2 years or so ago, it was literally always like that, and i doubt it will change.
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17 RepliesHCs are easily one of the most infuriating weapons in pvp. I already pretty much hate pvp and getting one two tapped by any hand cannon is ridiculous. Bullet mechanics should be a lot simpler. Like this: Player uses ANY gun, players gets HEAD shot, opponent DIES. Seriously, if I plant 3-4 head shots with an auto rifle there is zero excuse for the opposing player to survive. They just got shot in the head multiple times! Single fire weapons should NOT out gun multi fire in a fire fight where both players are being shot. Energy blasts from weapons like fusions are different entirely. Bullets however are bullets and there’s zero excuse to be mapped by any hand cannon when you’ve already planted multiple shots in a player with an auto/scout/sub/etc.
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6 RepliesJQK3 and Waking Vigil both kinda suck most of the time. Spare Rations and Dire Promise are both sunset. This isn’t going to change much. As much as I think their aim assist should get taken down a peg, this is one of the more balanced metas we’ve had. They’re fixing Tap the Trigger on fusions and Chaperone is getting dialed back. TLW is staying where it is since it’s Hip Fire Grip isn’t being changed. Overall a good TWAB.
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Unsunsetting some good ones too. I mean, RIP to those Spare Ration farmers still but at least y’all are getting it back and our ornaments aren’t wasted anymore
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4 RepliesExcept there are multiple other weapons and archetypes that are good and can compete. Messenger, darkest before, DMT, multimach, shayuras, No Time to Explain, Vigi Wing, Suros Regime to name some. Hand cannons are overused, yes, but it’s asinine to not consider a bunch of other weapons that can and do compete.
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13 Repliesthen i will use the broken pulse rifle, ez =)
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11 RepliesMeanwhile, autorifles are still complete and utter trash.
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9 RepliesSo I’m assuming pvp will remain dead? Destiny pvp que time is longer than paladins… Let that sink in. Daddy Sony plz help
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29 RepliesIt makes me so happy to see hand cannons be meta forever.
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1 ReplyI mean, they consider the HC a franchise defining weapon type. You thought they’d nerf it so hard nobody ever wants to use it? Because that’s the only way HCs wouldn’t still be meta.
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1 ReplyIt ain’t the full patch notes, but it did touch on some hot button issues like 150s that got the short end of the swap to 140s, tap the trigger on fusion rifles (holy moly is it way stronger than any other perk a fusion could roll with) primaries in PvE. Y’know basic stuff, HCs ain’t going away, the current playstyle incentives lean towards burst and/or peak shot type primaries and easy to use special weapons (shotguns and high rolled fusions). HCs just fit the bill, we don’t have the full picture yet. Most of that TWAB was PvE focused, I expect more info to be coming out in future TWABs, I hope for some good news then
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5 RepliesSeethe and cope.
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11 RepliesEdited by Molten_Muffin: 2/3/2022 11:24:22 PMI mean… The meta is pretty balanced right now, many weapon types and weapons are viable. I still think people use Handcannons because they’re used to them now. Considering that HC’s are just as strong as other option why learn a different gun? Be the change and use other guns in crucible, you can make so many weapons work with little time investment.
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5 RepliesEdited by F1reDawg76: 2/4/2022 2:50:03 PMThink about it...they love their 140 handcannons so much they are even going back and buffing sunset ones. No mention of fixing the flamethrower effect happening to other sunset guns like Trust and Bygones, but let's buff some sunset 140s!
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1 ReplyShhhhhhhhhh Bro people who talk about hand cannon meta in a negative tone suddenly disappear around here and are never heard from again. I wouldn’t want to see anything “bad” happen to you
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19 RepliesNot surprised, haven’t you noticed not a single dev or anyone in bungie ever replies to any post that talks about hand cannons? They can introduce as many new weapons as they want, everyone will still use hand cannons because of bungie’s ignorance.
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1 ReplyEdited by X 5wift Ninja X: 2/4/2022 1:34:48 PMI mean I can understand them balancing out the stats to be more consistent, but they still need a general nerf. I’d say bring down their aim assist a little, nerf the effectiveness of the range stat on them a little, and definitely reduce handling. The range and aim assist tweaks can be pretty small, but the handling one is important imo because a lot of cheesy builds involve quick swapping between one weapon (shotgun, sniper, bow, etc.) and a hand cannon.
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1 Reply
Rat FiletPancakes, anyone? - old
Interesting they would just cover spare rations like that. Maybe it’s returning? -
5 RepliesThey Nerf chappy with one hand and buff the last word with the other. 🤦♂️
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13 RepliesYea let’s give Handcannons more range and less recoil. They are the worst at balancing. All the other archetypes are left in the dust. Pathetic really.
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Its always been a handcannon meta that hasn't changed since d1
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I love my hand cannon, all 3 inches.
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Also tired of hand cannons in pvp