Garden of Salvation you did it right. You made a quest for a raid exotic and made people earn it. People could even help their friends get it.
While for Deep Stone and Vault of Glass the drop rates are widely variable for everyone.
Buddy of mine has the same clears as me and has 7 VEX MYTHOCLASTS? How is this good game design?
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10 RepliesEveryone that’s saying GoS had poor replay-ability: could it just be that the weapons aren’t that good and the encounters are boring? That more than anything is the reason why GoS has no replay value, not the lack of grinding for Divinity. On the other hand, I think the random drop is better so long as the drop chance scalar is set to 20-30 runs instead of 50-60.