Why use a sniper and aim at head when you can use Lorentz and aim at the ground and still get a head shot.
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Are you guys ok?? No special required, 3x the aim assist of lorentz, dbl the effective range. Ooohk just tell me you hate the dubstep sound, audio needs a nerf for sure
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Really? Dude you have Vex Mythoclast/shotgun on one player and hand canons on the other two. Sorry but Vex is worse than Lorentz Driver.
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Edited by BC1 Edge: 2/3/2022 7:46:48 AMYou know that I used vex for pVE? But you probably just assumed that all I play is pvp. If you look at my PVP stats you will see that my most used weapon is pulse rifle (dad gun)
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Sweet, I main pulse also. I figured you were one of those players I play against in comp that when you start losing you switch to Vex and win the game. Props to you if you don’t do that!
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Edited by BC1 Edge: 2/4/2022 4:43:40 AMNope I only use vex if I have a pvp bounty.l for fusion kills. But I’m rocking the BDXR55 and Darkest before, which is heaps fun for most maps. I do love the vex for pve so I hope they don’t nerf it cause of pvp issues and it has flow on impacts for the gun for pve. What do you use?
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Lorentz is 200 times worse than vex to play against lmao
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It really ain't. Vex is a slightly better precision auto
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[quote]It really ain't. Vex is a slightly better precision auto[/quote] Easy to use is not a valid argument as to why something should be nerfed heavily. If that was the case, Shotguns, Hand Cannons and movement Exotics should have been obliterated by now. 2) I agree that the damage profile needs changing, as 166 on the body is too much when there are so many easy-to-activate damage buffs these days. Killing Supers is mostly fine, Snipers can do it and so can Shotguns with the aid of a melee. 3) "you shouldn't be punished for a teammate's death" is an awful take. By the same logic, Cloudstrike should get nerfed heavily too, Firefly and Dragonfly shouldn't work in PvP, nor should any damage perks that activate on-kill. Even Riskrunner can punish you for your teammates just shooting an enemy, never mind dying. 4) For all the complaints about this perk, I never see it happen - other people going on streaks, that is. Note that it's also a non-factor in Trials, which will have a large influence in its PvP balancing. It's rare enough to see someone even using the gun, from my experience. Again, it'
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Shotguns have been obliterated.
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Dude vex is nothing compared to Lorentz. You bugging Gee.
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[quote]Dude vex is nothing compared to Lorentz. You bugging Gee.[/quote] Easy to use is not a valid argument as to why something should be nerfed heavily. If that was the case, Shotguns, Hand Cannons and movement Exotics should have been obliterated by now. 2) I agree that the damage profile needs changing, as 166 on the body is too much when there are so many easy-to-activate damage buffs these days. Killing Supers is mostly fine, Snipers can do it and so can Shotguns with the aid of a melee. 3) "you shouldn't be punished for a teammate's death" is an awful take. By the same logic, Cloudstrike should get nerfed heavily too, Firefly and Dragonfly shouldn't work in PvP, nor should any damage perks that activate on-kill. Even Riskrunner can punish you for your teammates just shooting an enemy, never mind dying. 4) For all the complaints about this perk, I never see it happen - other people going on streaks, that is. Note that it's also a non-factor in Trials, which will have a large influence in its PvP balancing. It's rare enough to see someone even using the gun, from my experience. Again, it'