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2/2/2022 5:50:45 AM
66

Lorentz Driver is Pretty Busted

This gun is beyond busted. The things that really suck about it is it seemingly ignores flinch from any gun, can be used effectively at almost any range including close up, and it has absolutely ridiculous aim assist. If the gun is going to be good at most ranges while also being so forgiving at least reward me for landing shots first with my gun in my gun’s optimal range. I shouldn’t be doing the initial and sustained damage only to have another player shoot through the “flinch” and kill me. I swear I think shooting them just makes them even more accurate. Even worse is when you shoot first with something like a Multimach within the intended range while hitting crits only to have them ignore that hail of bullets and kill you. It’s just kind of ridiculous…

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  • [quote]This gun is beyond busted. The things that really suck about it is it seemingly ignores flinch from any gun, can be used effectively at almost any range including close up, and it has absolutely ridiculous aim assist. If the gun is going to be good at most ranges while also being so forgiving at least reward me for landing shots first with my gun in my gun’s optimal range. I shouldn’t be doing the initial and sustained damage only to have another player shoot through the “flinch” and kill me. I swear I think shooting them just makes them even more accurate. Even worse is when you shoot first with something like a Multimach within the intended range while hitting crits only to have them ignore that hail of bullets and kill you. It’s just kind of ridiculous…[/quote] Easy to use is not a valid argument as to why something should be nerfed heavily. If that was the case, Shotguns, Hand Cannons and movement Exotics should have been obliterated by now. 2) I agree that the damage profile needs changing, as 166 on the body is too much when there are so many easy-to-activate damage buffs these days. Killing Supers is mostly fine, Snipers can do it and so can Shotguns with the aid of a melee. 3) "you shouldn't be punished for a teammate's death" is an awful take. By the same logic, Cloudstrike should get nerfed heavily too, Firefly and Dragonfly shouldn't work in PvP, nor should any damage perks that activate on-kill. Even Riskrunner can punish you for your teammates just shooting an enemy, never mind dying. 4) For all the complaints about this perk, I never see it happen - other people going on streaks, that is. Note that it's also a non-factor in Trials, which will have a large influence in its PvP balancing. It's rare enough to see someone even using the gun, from my experience. Again, it'

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