Usually a new perk or 1 existing perk is added with stat bonus. I’m pve guy, but here’s some ideas:
1, Chaperone - it needs a range/aim assist nerf in pvp (roadborn active can still increase range, the range stat is currently 100)
-The catalyst can get Perpetual motion (pvp stability, handling, reload speed, no range here) and 1 pve perk like Lead from gold or The survivor perk(Three rapid precision kills while Roadborn is active will return two rounds to the chamber) from D1.
Bonus stat + 12 stability.
2, Malfeasance – it’s all about explosions, name: corrupted magazine
Triggering explosive shadows returns 5 (or 4) bullets to the magazine for more explosions.
Bonus stat +10 handling.
Also the catalyst could add unstoppable/overload to explosions.
Or perk like subsistence. But previous idea is better
3, Wish ender – could get anti barrier since it’s a piercing weapon.
Catalyst could give it Archer’s tempo and sneak bow (faster reload and longer hold time).
Or sneak bow/archer’s tempo + vorpal.
Bonus stat + 10 handling.
4, Last word – annoying in pvp, i would give it a pve focused catalyst.
Cranial spike, similarly to dead man’s tale it’s better when hipfiring, cranium spike on this weapon could be nerfed for pvp or only activates in pve.
Or just slap on frenzy for pve.
Bonus stat +4 increase in magazine (or just +2).
5, Thorn – necrotic grips, don’t say no more. Name: Reactive/spreading corruption
Similar to lumina, Kills also spawn two remnants.
Also could spread poison on kills
or the ability to stack up remnants then hold reload for and overcharged high damaging poison explosion similar to le monarque’s poison cloud on precision hits, just bigger.
Bonus stat +4(or more) increase in magazine.
6, Monte carlo – it’s a literal ability build gun, similarly we already got traveler’s chosen.
With infinite ammo markov chain doesn’t grant ammo anymore petition to change that small part to subsistence. Back to catalyst.
Demolitionist as the catalyst, it can reload weapon with grenade and only gives grenade energy on weapon kills instead of full grenades.
or restore smaller amounts of grenade and class ability energy on gun hits. But it will probably get demolitionist. Would be a viable option for GM with anti-barrier.
Bonus stat +7 increase in magazine. (to 50, or maybe +57 for a 100 round magazine LOL)
7, Bastion- uhm, pve buff instead. Name: Focused Siege
Hold reload to consume/focus entire magazine into a single High damaging slug shot, can work similar to izanagi.
Example you stun an unstoppable champion but don’t have enough time to shoot off more than 2 magazine afterwards, you hold reload button you have 1 giant slug ready to do like 3/4 health of a champion in a single shot like a slug shotgun, because it deals the remaining 4 fusion rifle shot in 1 slug round.
Warning Cabal unstoppables will explode, so run away.
Range is still short like slug shotguns and it won’t cause any more damage to pvp supers than it already does. Slug pellet probably have a shorter range than the fusion rifle mode.
Bonus stat +18 reload speed (maybe +1 increase in magazine, or reserve increase, any of them is fine)
8, Two-tailed fox – it’s a fox, kitsune, it needs more tails. Name: Third tail/Three tailed(fox)
The catalyst makes the rocket launcher shoot a third arc element rocket.
The third rocket leaves an arc damaging field where it explodes.
Solar burns, void suppress, arc creates an arc trap (similar to arc pulse grenade, arc titan damage field, cloudstrike/grenade lightning storm style, maybe even chain a little bit of lightning to nearby enemies similar to chain grenade or stormcaller’s chaining on arc damage, etc).
Eyes can shoot 6 so that’s not an excuse it can’t be done.
Bonus stat +14 reload speed.
9, Thunderlord – machine guns are bad at dps, but let’s make it better at ad clear
Subsistence would make this weapon way better, But since we have feeding frenzy, replace feeding frenzy with subsistence.
The catalyst adds Killing Tally, yes it got sunset, but bungie can just add a 15 second timer if needed, but this time this perk would be on an EXOTIC weapon designed for ad clear which 21% delirium did better because of this perk.
Bonus stat +14 handling (or/also add +15 stability, if neither then maybe reserve increase would be better for ad clear).
10, Queenbreaker – move it to special energy slot and make the weapon have 2 firing modes with hold reload to switch, like lord of wolves. Yeah, this needs a lot of changes.
The catalyst acts like LoWolves catalyst. Name: Trained Marksman/Modded barrel etc.
For both it gains clown cartridge.
For Marksman sights: damage is better, gain reduced flinch like no distractions.
For Combat sights: the rounds still deal less damage, but the bullets now explode on impact and blinds all neaby enemies, probably in 20 meter radius like blinding nades or greater.
Also for uniqueness it could get anti barrier on marksman, stun overload on combat sights.
Bonus stat + 16 reload speed (or reserves buff would also be nice).
11, One thousand voices – needs better/easier usage
Name: One Long Scream
Holding the fire button immediately launches the next shot without waiting for charge time. Could result in bigger recoil.
Or decreases charge time similar to merciless without hurting damage.
Bonus stat +4 increase in magazine (or +20 handling and +13 reload speed).
12, Anarchy – with the reserve nerf it’s obviously a trapper weapon. Without increasing available chain damage or more than 6 at a time on surface this one is pretty easy to say.
Dps literally can’t be change since it’s a damage over time weapon. Name: Way of Trapper
The catalyst gives this weapon Auto loading holster and doubles the lifetime of the nades
(10 seconds to 20 seconds, or more) and (possibly) increases the radius at which the nades can chain together. (but double lifetime of nades instead would be better).
Bonus stat +37 handling (could not think of any other stat that might be useful.)
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They're gonna stretch the remaining catalysts out to last another 3 years. They don't want us to have anything worth chasing after, too quickly.