When we talk about underperforming perks we aren't talking about damage and certain reload perks since they all have a specific use that makes them good in certain situations.
but rather perks like
- Osmosis
- Pulse Monitor
- Unrelenting (debateable)
- Genesis
- Underdog
- Shoot to loot (debateable)
- Sympathetic Arsenal (debateable)
that doesn't really see much play or is just outclassed by other and better perks.
my solution:
the way Bungie added (Full auto - Full auto retrofit) as a weapon mod, was very cleaver and well implemented, and in the same way i think bungie should add some of these underperforming perks as new weapon mods instead.
this would allow for more build options and potentially shake up the weapon mod slot so that people might use something else than the everlasting (Minor, Major and Boss spec) which is so attached to our weapons currently.
Do let me know your thoughts on this :)
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For osmosis it would be neat if your kinetic not only converts to the energy of your subclass but also temporarily applies an elemental burn 🔥 when landing precision shots. So you toss your grenade and your kinetic turns into a solarweapon for example. Then let’s imagine for 10 seconds that weapon applies a solar burn when landing crits. That would be cool.