When we talk about underperforming perks we aren't talking about damage and certain reload perks since they all have a specific use that makes them good in certain situations.
but rather perks like
- Osmosis
- Pulse Monitor
- Unrelenting (debateable)
- Genesis
- Underdog
- Shoot to loot (debateable)
- Sympathetic Arsenal (debateable)
that doesn't really see much play or is just outclassed by other and better perks.
my solution:
the way Bungie added (Full auto - Full auto retrofit) as a weapon mod, was very cleaver and well implemented, and in the same way i think bungie should add some of these underperforming perks as new weapon mods instead.
this would allow for more build options and potentially shake up the weapon mod slot so that people might use something else than the everlasting (Minor, Major and Boss spec) which is so attached to our weapons currently.
Do let me know your thoughts on this :)
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12 RepliesEdited by hate n payne: 12/30/2021 4:43:38 AMI have mentioned this so many times and always receive hatred for the idea. Bungie has had so many underwhelming perks go unnoticed and this would be a very good solution for them since the same can be said about a lot of the weapon mods. Me personally, the specs need to be removed and incorporated directly into the weapons themselves. What is the point in putting on damage modifier when it can be incorporated into the weapons themselves? They can literally be intrinsic perks.