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Destiny 2

Discuss all things Destiny 2.
Edited by pumpkinspice1994: 12/15/2021 4:44:49 PM
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Depths of the Archology (Titan Raid idea) Part 1

For the past couple months I have been working on this raid idea. So here it is. Description: after the reemergence of Titan the Vanguard has gotten word of mysterious disturbances on the moon. teams of scouts were sent to Titan but none of returned. Go to Titan and find out what has happened to these Scouts. First Encounter: [spoiler]your fireteam lands on the old bridge where you would start the Savathun’s song strike. Your fireteam follows the route to the Solarium. In the main middle hall where there used to be water. Now there is a huge hole that leads through a winding corridor of taken infused Hive burrows to the old Chamber of The Dark Heart (Savathun’s Song boss Arena) The first Encounter begins in the boss arena of Savathun’s Song. To start the encounter three players must pick up a crystal, and each crystal holder must step on their respective plates which will block each area off from each other, this begins the fight. With the three crystals there must be one on each side and the middle, 1 Left, 1 Mid, 1 Right. The three other players have to kill yellow bar hive knights called light eaters. If one of these knights gets to one of the plates in mid or ether side, they begin their light draining ritual which will last 8 seconds. If they finish the fireteam will wipe. The three crystal players must go to five glowing Hive growths around their respective area and fire the crystals laser at the glowing growths. After 5 seconds of firing the glowing Growths will dissipate which will spawn a yellow bar knight. After all five growths are destroyed in an area they barrier blocking them from the other team will drop, allow this team to help another. After all knights and growths are destroyed, every player must head to the middle and receive their rewards. After receiving their rewards the players all stand on the center plate which dissipates and drops them further into the Archology [/spoiler] Jumping Puzzle: [spoiler] The fireteam descends further into the Archology. They come across a chasm with old platforms that have been covered with Hive Growths and Taken goop. There are 12 platforms in total, each with there own hive Growths. The first player must jump onto the first platform. If two or more players are on a platform the platform breaks leaving that platform unable to be used by other players. If this happens the players must jump to the next platform leaving behind the rest of the team. After a platform is broken a Taken and Hive wizard will spawn. Killing both will spawn a Hive Portal that leads to the next non-broken platform. After reaching the end of the 12 platforms the last platform (once everyone is on) will shoot every player through the air. While in the air a Hive portal will spawn sending every player into a Taken infested Titan. During the puzzle you can jump onto a small platform under the others that has a secret chest [/spoiler] Second Encounter: [spoiler] This encounter takes place In the old landing zone The Rig. The Rig has been infested why more by the Hive with Taken infested it also. Every bridge that leads to any other part of the old Titan map has been destroyed. When the fireteam spawns two Taken knights are in front of them kneeling in a ritual. To start the encounter players must kill these knights. Once killed these knights will drop a Taken pool, that gives any players in it a buff called, Entropy of Darkness. Two players must acquire this de buff. After acquiring this de buff the two players will see the entire map in a Taken realm, the de buff will last 45 secs, if this timer runs out the taken realm resets and the two players must start all over again. The two Players in the Taken realm must follow a trail of Hive Magic on the ground. Once they find the source of the Magic, they must kill the yellow bar wizard to progress to the next step. The four players outside the realm fight an onslaught of taken and hive forces. After 15 seconds four blights form and a yellow bar taken Knight spawns. Killing this Knight grants the, Blight Slayer, Buff allow you to damage and ultimately destroy the blight. If the taken Knight isn’t killed and gets to the blight, it will wipe the team. Destroying the blight causes the Guardians in the taken realm to have the, Entropy of Darkness buff timer to be extended. After destroying the blight it drops a small taken orb. The player with the, Blight Slayer buff must pick it up. Picking it up causes the player to be slowed. The three other players must escort the blight holder to the broken hive portal. (in the old public event space) The player dunks the orb into one side of the portal. After this a new taken Knight spawns. Once this is done the player will receive the, Entropy of Light buff. This means that the player with this buff is no longer able to carry the taken orb. Repeat this four times until every player outside the taken realm has the, Entropy of Light buff. The two players in the taken realm, after killing the Hive wizard, they must pick up and new buff called, Hive Hunter. This allows them to see a new trail of hive Magic. They repeat the same process once more allowing both players to have the, Hive Hunter. Buff. After which the two player go to the broken portal wher the other team is. When every player enters the room the portal spits out six balls. Each player must pick up one. The two dark players stick with each other and vice versa For the light. Every player must throw their ball at the portal. The portal opens, and chest drops. [/spoiler]

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