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Destiny 2

Discuss all things Destiny 2.
Edited by Yavna on 512: 11/23/2021 4:11:51 AM
0

Please be honest with us....

I've noticed some inconsistencies in the weapon balance; specifically weapons that can drop in Osiris, Iron Banner, and also raids. Recently you admitted in a twab that a data error caused a certain weapon to perform stronger than intended. This may happen sometimes, okey,...... ...however, some weapons, most notably Shayura's Wrath or the Summoner, are felt to be 2x as powerful as the same archetypes found in the open-world. This is especially frustrating when the corresponding archetype had the much better roll and you still lose the gunfight. [spoiler]Note: No, I don't need any hints from offended Trials players now on how to win a gunfight with an inferior weapon type. Don't worry, I already know how to hold a gun the right way! [/spoiler] [b]You have to ask yourself why you should still grind in Destiny when you could just go to Osiris and loot there much more efficiently? [/b] Before I continue, I would like to have an honest answer from you: [b]What do you rate higher? [/b] High player stats in a mode or [u]a generally high player satisfaction? [/u] Artificially boosting the player stats in a mode by offering OP-Loot for lukewarm is a dirty trick that has a negative effect on all players who don't want to play this mode and are then suddenly confronted with gunfights where opponents have op-weapons that you can't use yourself. We keep in mind: [b]Players who don't want to play Osiris, for example, will be punished exactly for that. And this only to lure players into Osiris or into the Iron Banner. [/b] Moreover, this creates a vicious circle: players who had a negative experience, e.g. losing to Shayura's Wrath with an MP archetype with a better roll, are now forced to play Trials as well to level the playing field. But if players don't want to play Osiris, there is a reason for that. Most of the time it is simply because the matches are very sweaty. If you don't like that, you are not in the right place. But if you now deliberately make the Trials weapons stronger, then they will also be used by the Trials sweats and that will lead to Trials becoming even sweatier, which in turn will scare off even more players and will also have a negative impact on other modi. And if Trials gets too sweaty, and player flight occurs, you may end up making Trials weapons even stronger. But this is not a solution in the long run. Keep in mind: [b]Just because there are a lot of players participating in a mode doesn't mean there will be a high level of satisfaction there. [/b] You should therefore consider that it would be more appropriate not to be guided by player statistics but to always agree with the guiding principle that customer satisfaction comes first. Solution: [b]Don't offer better loot, offer MORE loot! [/b] In addition to enhancement cores and other useful stuff, for example -instead of luring with too strong and thus frustrating archetypes-, you could only offer a standard archetype and then help with the roll optimization by dropping a kind of „loot luck booster“ with which the player can preset may, for example, that the next weapon should have an increased drop chance for a stability masterpiece. This would be fairer to players who don't want to play Trials/IB/Raids. And the loot part of this shooter would no longer be taken ad absurdum because otherwise the bitter feeling would creep up on you that grind would no longer be worth it if you could get the *strongest weapons in an easier way. * In fact, there shouldn't be "stronger weapons" anywhere, regardless of whether in nightfall strikes or in dungeons: Artificially increased player stats at the expense of fairness and satisfaction simply doesn't pay off in the long term.

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