I might be in the minority but I think having RNG decide where the cap point is each round of trials really sucks, sure it leads to unpredictability, but why not have it alternate back and forth predictably so teams can make strategies around it? It also sucks when RNG decides that 1 specific cap zone is going to be the one you have to deal with for every single round of an unlucky game, especially when its an annoying zone to try and control. heavy spawns predictably, spawns swap predictably, if cap zones are gonna stay at least let us make strategies around em each round.
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1 ReplyIf you have a strategy for each zone Why does it matter if the same zone pops up multiple times in a row lol