First:
The Freelance playlist was just about as popular as the regular one this weekend.
Freelance: ~416,000 players, ~1,242,500 matches
Regular: ~427,000 players, ~1,283,500 matches
Next:
Weekly Trials Stats!
[b][u]- More players and matches than the last two weeks[/u][/b]
[b][u]- 26% of the players went flawless, that's the lowest it has been since the revamp[/u][/b]
- 4.27% usage for the top weapon is the lowest so far
All stats taken from Trials Report Twitter:https://mobile.twitter.com/TrialsReport?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Keep in mind this was the stats while there was was seasonal challenge for Trials and double reputation was active, promoting players to play Trials. I'd also like to see average queue times for players in each of the four active pools of players. I persoanlly witnessed (streams and watching friends; couldn't play this weekend) short to very long queue times and many disconnects within the flawless regular pool.
But overall, it looks like Freelance succeeded in some areas, as expected, but fell short in others, also as expected. I'm not sure if a solution that splits the players that drastically and results in [i]less success[/i] is the best [i]long term[/i] solution.
I'd personally like Bungie take a weekend and test removing the flawless pool while implementing matchmakimg help for [i]solos and duos only[/i]. [i]Solos and duos should be guaranteed teammates near their skill level.[/i] Then they match another team and boom. Best team wins.
What do you guys think? Any ideas?
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