The rage quitting on Sunday morning was annoying.
But I think the real issue is that too many people think that they're going to walk into Freelance and go flawless.....and then get mad when they don't.
If you want to go flawless.....get a team and go into the regular list.
Freelance is basically there for solo players to get a chance to play, and get access to the REGULAR loot pool. While not getting curbstomped every other match.
English
-
And I completely agree. I didn't have the expectation to go flawless, but I at least had the expectation that the games would go a lot better than they have been. The matchmaking is -blam!- and Bungie apparently thinks I'm good enough to do double carries. Idk, I just didn't enjoy the mode.
-
Edited by kellygreen45: 10/25/2021 2:27:24 PMIf you played Sunday morning, I don't think matchmaking was the issue. I think the game got Inundated by better players who were trying to leverage the flawless playlist to their advantage. They probably saw it as their chance to maximize their odds of getting matched against weaker players....and maximizign their chance of going flawless. I played Saturday....and conditions were really competitive. I think I only had one blowout the whole day. Matches were really tight and really competitive. Sunday morning? It was back to business as usual. Flawless emblems and adept weapons everywhere. ...and that's when blowouts and the rage-quitting started. This is why I think "flawless" really needs to go.....or at least be removed as a possibility from a Freelance list....if Bungie wants a stable Trials that doesn't keep dying from skill creep.
-
Definitely for me as the day went on people got better. I was able to go 6-0 quickly and stopped playing around 3pm est because I finished the trials challenge, but when I went back around 6pm to try the flawless match I got my azz handed to me every time. Just took the L kept the scuffed card and went for more loot.
-
I also wonder if Bungie altered the MM algorithm so that matches got tougher as you accumulated more wins. Because, after the first match, I didn't see another blowout until I had 4 wins.....and then Sunday Morning with that 4 win card is when things started getting ugly.
-
I have definitely noticed that some of the people that I play with or talk to will wait until Sunday to really play or try to go flawless when they are not really people who should be doing that. I don't know how Bungie would fix something like that because Friday especially can be completely and utterly ridiculous with the premade teams you'll encounter. Even on the weeks where I've played during basically the last few hours there will still be someone in there who had no business waiting that long. Its hard because flawless is a lot of what makes Trials Trials, for better or worse.
-
[quote]Its hard because flawless is a lot of what makes Trials Trials, for better or worse.[/quote] ...and sometimes we have to give up things that may be fun...but are toxic and unhealthy. The price of flaweless is a Trials that keeps self-destructing from skill creep and a toxic community.
-
Edited by A_mo528: 10/25/2021 3:15:27 PM7 wins is a pretty tall order that can kind of become worse at the same time that solo only matchmaking allows for more solo players to have better matchmaking. So I don't know what the answer to that would be. I do know that I've played more trials this season than all last year put together so flawless and the original way the mode was set up isn't all that important to me. But some of the original trials players would probably have a problem with the mode becoming even more "watered down."
-
Seven wins in a row is UNTENABLE in any sort of competitive environment In a good skill matching environment you have a 50-50 chance of winning any given match. So the odds of any ticket going flawless is 128-to-1 (2^7). But that is reduced to about 64-to-1 since two of the passages will either give you an additional win....or forgive a loss. (2^6). Either way, Trials is predatory BY DESIGN. Which is what I've said about it from the beginning way back in Destiny 1. That it's NOT competitive. But instead is designed to allow strong players to kick the crap out of weaker players for fun and prizes....while avoiding each other. Trials works becasue---before---strong players were allowed to curbstomp weaker players for the first several matches. Before finally having to actually compete in the last 2 or 3 of a run. Something that works for the top players.....but makes for such a miserable experience for average players that it drives them from the playlist. So you get runaway skill creep. Uncontrollable cheating as people try to reduce the ridiculous odds of going flawless....and a play list that keeps self-destructing. Because the playlist requires conditions that are unstable and unsustainable.
-
One thing that it does do is make it so lower skilled players still end up going flawless quite a bit. But that just shifts the problem elsewhere and in some cases makes it so someone who may be more "deserving" based on skill (if there is even such a thing in this game) doesn't get to go. Its one of those things though because the second someone goes flawless then the mode is perfectly fine. And anything that's competitive is going to have a large number of people losing so you can really call any PvP predatory. Unless of course its some sort of super SBMM that just makes every match into completely casual nonsense. Which is why they are eventually going to have clearly identified casual and competitive modes that actually cater to the way that people want to play the game on a regular basis. Trials is far and away the best PvP mode in the game currently. That's partly on purpose but even with the supposedly easier way its set up now its still an elimination mode in an ohk heavy environment. So its going to be more stressful for most people than the more traditional modes. I guess you're partially right, because if there's something at stake that people are playing for it can end up looking predatory to the people who don't get what other people are getting. I just don't know how you get away from that appearance in anything where people are competing to win something. The only way to do that is to make it completely non-competitive. And there are real problems that arise with this game and what it looks and plays like when it does that. And on top of that you'll have people still saying that its a predatory environment regardless.
-
I played Sunday night, so that very well could've been the issue. I've played in the non flawless pool many times and it never felt like it did this weekend.
-
I suspected that change would go on into the night....which is why I didnt' continue to play after I got the loot that wanted. [quote]I've played in the non flawless pool many times and it never felt like it did this weekend.[/quote] Because the people who wanted non-competitive matches could use the matchmaking counter to farm solo queue teams Bungie took that away this week....and now their best option is to hold off playing....and then descend when the numbers of weaker players is the highest. Which is why Bungie trying to play both ends against the middle is waste of time. You can't serve both those want competitive conditions, and those who want predatory conditions at the same time. Because those who want those predatory conditions will always find a way to disrupt efforts to create a competitive one. You have to make it so the effort at doing so is so high....and the rewards for doing so...so meager. That it isn't worth the effort.
-
This is half the reason I was never a fan of the flawless pool. For the average player like me, going flawless is doable with a team, but then Trials for me is over because I can't hang in those lobbies. It also gives everyone a level playing field for the entire weekend, as well taking away the opportunity for good players to exploit it to their advantage.
-
Which is why...again...I think "flawless" needs to go. Because it makes NO sense in a competitive environment....and ALL of Trials problems are linked to either the predatory environment flawless passages require.... ...or efforts to cheat or game the system in an effort to create or expand those predatory conditions. As long as flawless is the goal, trying to create a competitive and stable Trials is like a puppy trying to chase and catch its tail. Funny to watch, but ultimately futile. Plus the puppy wouldn't know what to do even if it did manage to catch its tail.
-
Eh, idk. I know it's not an e-sports game, but I like the high end PvP. Sure, some people cheese it, but the rush is still fun. The lighthouse is gorgeous and loot is very nice. Bungie just needs to keep tinkering with it, but sometimes they make some pretty stupid decisions.
-
Edited by kellygreen45: 10/25/2021 2:52:15 PM[quote]I know it's not an e-sports game,[/quote] Its not....full stop.. Which is why Trials is an unsolvable problem....and why "competitive" PVP is an anchor around the neck of the game. [quote]but the rush is still fun[/quote] ...and I imagine that addicts say that about their drug of choice.....until it starts to ruin their life. Somethings come at too high of a price. [quote]Bungie just needs to keep tinkering with it, but sometimes they make some pretty stupid decisions.[/quote] "I am powerless over alcohol, and my life has become unmanageable." ---Step One. Alcoholics Anonymous. Some problems aren't FIXABLE under the conditions that people WANT to fix them....and the attempt to fix them by insisting on trying to constantly pound a square peg into a round hole IS the "stupid decision". That creates all the follow on, stupid decisions. ...and the only smart decision is the hardest one. To accept that what you are trying and failing at....simply cannot be done. That you are trying to win an unwinnable game....and the only viable option is to STOP PLAYING.