All I see in crucible is Titans with over shields and weapon damage buffs, Warlocks in rifts with stag and arc buddies and Shatter dive hunters.
At Least I can kill the Shatter dive Hunter, Warlocks and Titans have raid boss health.
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A game that has insane ttk on most weapons provides you no excuse for warlocks or titans. 100 resilience feels like nothing in pvp
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I'm not talking about 100 resilience... I'm taking about Titans getting over shields and damage buffs. I'm talking Warlocks in stag rifts over healing with arc buddies, they take more bullets to kill, Hunters can't do these things.
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[quote]I'm not talking about 100 resilience... I'm taking about Titans getting over shields and damage buffs. I'm talking Warlocks in stag rifts over healing with arc buddies, they take more bullets to kill, Hunters can't do these things.[/quote] I can agree with Warlocks basically being impossible to kill. But aside from that, I can only think of Icefall Mantle, and NBP’s for a overshield, and even then, Icefall sucks, and NBP’s require a shotty kill before. Oh, and OEM. But the Overshield it grants you still needs a kill, like NBP’s. And for Hunters they basically get a half health refill every 10 seconds. Every gunfight you have to do 1.5 x the health of a Hunter to kill them, that’s about as much as an overshield a Titan gets. That being said. I think Warlock Overshield/tank is the only real problem here.
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Not true, the hunters can also stand in the warlocks rift. ;)
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Youre right they cant be they can move and run quicker and easily jump out of sight or dodge or do a shatterdive or do all 3 during an engagement... Then if all that fails them and their being outgunned still they can simply crutch off the shatter dive/glacier grenade. Hunters are wayyy more annoying with their spam jumping and glacier nade/shatterdive combo or constant invis spam then a stationary target that has a bit more health or standing behind a barricade that can easily be shot down. Basically press A a bunch as a hunter and you win gun fights easy, its honestly oppressive asf and if why i mainly use one shot special weapons now. They cant jump around or camp barricade or rift if theyre dead from a fusion rifle. 😂
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My point is if movement and abilities are getting nerfed and PvP is turning into more of a weapon focused game, thier words not mine, these things need to be looked into as well, nobody can expect one of the 3 characters to have to shoot another 2 more times in the head to kill an overshield and the other 4 more times in a stag rift and call it fair. That also mean wormhusk must get looked at also, I'm not biased.
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One grenade solves all those problems, as a previous user stated.
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Not when abilities get nerfed in December. I'm just pointing out unfair things every character has them, I hope bungie looks at all of them at once and fixes it in one shot.
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I also hope for this lol. Theyre all very annoying
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Edited by ch-_-nk: 10/18/2021 4:13:22 PMClassic miss conception, hunters with 100 mobility and Stompees are slower then a Warlock at 40 mob and transversives and titan at 40 mob with Dune marchers... They only walk faster and straff faster and slightly 1 button jump higher but in a race to a lane are dead last every time unless they can head bounce or stair jump and that's skill movement not characyer speed.
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Bro what? The only reason those classes are "faster" is because of the titan strafe and warlock burst glide... Overall movement and agility will always be dominated by the hunter. I play all 3 and have since 2014, the hunters movement is definitely superior, which is why the other classes get what they get.
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Edited by ch-_-nk: 10/18/2021 4:15:19 PMTop tree dawn dash.... Bottom tree dive... Blink.... Titans can use every shoulder charge as movement without losing its charge. Pfft please...
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Bakris instantly resets any engagement. Invis spam is better then icarus dash or shoulder charge because it has way more kill potential and versatility and can be paired with more exotics and viable ones at that. I can do this all day my guy
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Bak is subclass specific n over Stompees or wormhusk or Dragon shadow or graviton lol your not a hunter. Nobody really runs that crap.
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Ferus LuxTimeline-warping neigh of superiority - old
How you gonna kill a Shatterdive hunter that Bakris blinks away? -
With less bullets then it takes to kill a Titan with an over shield or a Warlock in a rift.
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Ferus LuxTimeline-warping neigh of superiority - old
No. The answer to both: You wait them out. Rift on the other hand is countered by AoE grenades. They can't stand there and have to move and then you finish them. Bakris Blink on the other hand resets the encounter and hunter dodge allows you to tank a Daybreak projectile which is BS. -
Waiting isn't always an option stag warlock in rift on cap point in trials 1v1 you must push... 2v1 oem titan you both push titan gets a kill 1v1 and an instant over shield. You're already pushing your dead.
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Ferus LuxTimeline-warping neigh of superiority - old
Dont let them get on point. That's called establishing a positional advantage and you failed to stop them. A grenade would infact kill them if they are standing in a rift and your team has even half a brain they'll throw their grenade too.