JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by N7-Replicator: 9/27/2021 2:27:30 AM
0

Trials of Osiris feedback

Hey everyone! I thought I would spend some time to tell my opinion on this weeks Trials of Osiris. I'll try to keep this as short as I can. You can like or dislike, I'm just one dude telling what I think about the new gamemode. The gamemode itself seems fun. Me and my friends do enjoy it, with premade teams. When solo, noot so much. The pros: -The capture zones really speed up the gameplay. Every teammate matters more when there's less time to camp and/or attack. -More intense gameplay, fireteam coordination, map awareness etc. is more important. -Less supers, they mean more. -Killing isn't necessary, take the zone, win the round. -Flawless- matchmaking pool. The cons: -Matchmaking. When playing solo I feel like I get 3-stacks against me all the time. There also doesn't seem to be much skillbased matchmaking, 3-stack of gilded Flawless vs 3 blueberries? That's not even a fight. -Gamemode is also worse for solo only players due to it requiring more coordination and communication. Solo players are at a huge disadvantage. -Zone timer. It comes too fast. I get the idea but the "attacking" side (one which doesn't have the zone) has to basically just run toward the zone. -When you lose, even in 4-0 lead, you still get the zone advantage by needing to defend it. Losing side has to attack against odds, creating less intense moments. My recommendations: -Better matchmaking. More skillbased and a bit less cardbased. This way more players would get realistic changes at winning and loot. At the very least, there should be less 5-0 stomps. Cards should definitely matter but skill should be a factor in matchmaking. -Trying to match 3-stacks against 3-stacks. (within skill and card) If not possible then expand to solo and 2-stacks. (Yes I know these barriers must be thought better by Bungie) A weekly reset on skill also seems fine to me. -Time before the zone is available to capture needs to be extended. This would allow for better strategies than just rushing in for the attackers, "tightening the noose" so to speak. I believe 10-15 seconds would be enough and I don't think extending the round duration is necessary. -The losing side should have defending advantage more often if not always. Alternatively zones should rotate more randomly. -While flawless- pool is a good thing, I believe a similar day or two delay before it's on is good. It allows the average player to possibly get multiple flawless cards, widening the skill level. Maybe it gets implemented on saturday instead of sunday? All in all I believe this was a good attempt at something new and I believe this gamemode to be a good fit for Trials. Would I want to play this all the time? Personally yes, more than elimination, though I honestly think switching between elimination and capture (and maybe a third mode?) would prevent the playlist from getting stale (with new loot). At the moment the biggest problem for me, and it would seem many others, is the matchmaking and how unbalanced it seems. I also do not think that making a solo- only playlist would be the solution. Extra note on the Crucible: Lowest skilled players need a skill based protection to prevent them from fighting Unbrokens and Flawless- players. They should be able to enjoy pvp too. I believe a somewhat similar system was implemented in Trials this week? I think that's all. Just wanted give some honest feedback. Sorry if I won't anwer to questions etc. Thanks!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon